Scynix Posted December 24, 2008 Share Posted December 24, 2008 Hello all, I saw a mod on the nexus to add a back pack. The creator said he wasn't a modeler and said anyone can make a model for him and contribute it to the mod. I'm decent (and getting better), so I threw together a quick model. I followed the guidelines for replacing a nitriblock data from a nitristrip, (converted it to strips, altered the details). When I load it up in game, the backpack is attached to the characters foot. The only thing I can gather is, that it must require attachment to the skeleton. I came to this conclusion by attempting to import the original enclavepoweramor backpack.nif, it says that the male skeleton is missing. I'm assuming that's because it needs rigging. Can anyone confirm for me? I'm still getting my feet wet in the Fallout 3 modding scene. Thanks everyone. Link to comment Share on other sites More sharing options...
Khet Posted December 24, 2008 Share Posted December 24, 2008 Yep, you need to attach it to the skeleton. I believe the skeleton is somewhere in the meshes under _male. It's been a long time since I tried to make any armor, and that was only for Oblivion not Fallout. Link to comment Share on other sites More sharing options...
Scynix Posted December 24, 2008 Author Share Posted December 24, 2008 Yep, you need to attach it to the skeleton. I believe the skeleton is somewhere in the meshes under _male. It's been a long time since I tried to make any armor, and that was only for Oblivion not Fallout. Yeah, ahwell. I don't think we can import skeletons yet. I've attempted, doesn't seem to go very well. I'll stick to static objects for now I suppose. Link to comment Share on other sites More sharing options...
Khet Posted December 24, 2008 Share Posted December 24, 2008 Hmm, couldn't you use the Tesla armor backpack, replace it with yours and have it rigged to the skeleton still? Link to comment Share on other sites More sharing options...
DragonJTS Posted December 24, 2008 Share Posted December 24, 2008 That might not work. I know little (nothing) about modeling, and when I've tried to make a copy of an ingame helmet, I've had it attach to my neck. Link to comment Share on other sites More sharing options...
Scynix Posted December 25, 2008 Author Share Posted December 25, 2008 I attempted that and it totally botches in game for whatever reason. Random issues. Attaches to the foot. Angles fly off in to the distance. Tried manipulating it's placement in 3DS Max, then overriding it. places it higher up, but still graphically botched. I think it has something to do with the back pack being a nitriblock instead of a nitristrip. I have to stripify it in order to copy over my backpack, and I think that's messing with it somewhere. I'm going to play with it a little more tonight, see if I can figure something out. Link to comment Share on other sites More sharing options...
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