Jump to content

FCOM and Race Balancing Project


Sooty

Recommended Posts

Hey everyone,

 

I just spent a few hours yesterday installing FCOM on a fresh Oblivion install, and everything seemed dandy. In addition to the usual FCOM stuff (that the cheatsheet asks you to build in), I also add in nGCD, Progress, COBL (without the race balacing), and finally Race Balancing Project itself.

 

So in starting a new game, I am able to get the new races from Race Balancing Project, and the abilities are as the Project says they will be. However, when I get to choose the Birthsigns, I realize they have not been updated.

 

I.e. RBP is supposed to give, for example,

Tower

Advantages: Small Magicka Bonus, Reflect Damage 1, Reflect Spell 20

Disadvantages: Weakness to Disease 25

Lesser Power: Open hard lock on target, drain sneak 10, drain strength 10, fire damage 2, stunted magicka for 30 sec on self (costs 100 Magicka)

 

But it doesn't. The descriptions for these birthsigns didn't reflect the above changes, and when I picked them, they didn't give me anything new either. For example, the Tower ability continues to give me only an Open average lock.

 

Is there some sort of unintended conflict? Below is the list of mods that I've implemented as BOSS has helped to log (I'm activating everything that's listed, and I did not do any manual re-ordering).

 

-------------------------

 

Francesco's Leveled Creatures-Items Mod.esm

 

Francesco's Optional New Items Add-On.esm

 

Cobl Main.esm

. Note: Do not use Tamrielic Ingredients and COBL at the same time.

 

Oscuro's_Oblivion_Overhaul.esm

 

Mart's Monster Mod.esm

 

Enhanced Daedric Invasion.esm

 

TamrielTravellers.esm

 

FCOM_Convergence.esm

 

Progress.esm

 

Francesco's Optional Chance of Stronger Bosses.esp

 

Francesco's Optional Chance of Stronger Enemies.esp

 

Francesco's Dark Seducer Weapons Patch.esp

 

FCOM_Francescos.esp

. Note: Francesco's Leveled Creatures-Items 4.5b required.

 

FCOM_FrancescosItemsAddOn.esp

. Note: Francesco's Leveled Creatures-Items 4.5b required.

. Note: Francesco's supplementary addon package required.

 

FCOM_FrancescosNamedBosses.esp

. Note: Francesco's Leveled Creatures-Items 4.5b required.

 

Fran Armor Add-on.esp

. Note: Requires the meshes from 'Bonemold Helmet' and 'Cryos Ordinator Indoril Armor' mods, but not the ESPs.

. Note: Francesco's Leveled Creatures-Items 4.5b required.

 

Fran_Lv30Item_Maltz.esp

. Note: Francesco's Leveled Creatures-Items 4.5b required.

 

ExnemRuneskulls.esp

. Note: Requires 'FCOM_ExnemRuneskulls.esp' if using FCOM.

 

FCOM_ExnemRuneskulls.esp

. Note: Requires 'ExnemRuneskulls.esp'.

 

Cobl Glue.esp

. Note: Requires 'FCOM_Cobl.esp' if using FCOM.

 

OOO 1.32-Cobl.esp

 

FCOM_Cobl.esp

. Note: Requires 'Cobl Glue.esp' and 'OOO 1.32-Cobl.esp'.

. Note: Do not use COBL and Tamerielic Ingredients at the same time.

 

Bob's Armory Oblivion.esp

. Note: Requires 'FCOM_BobsArmory.esp' if using FCOM.

 

Cheat Bob's Armory Oblivion.esp

 

FCOM_BobsArmory.esp

. Note: Requires 'Bob's Armory Oblivion.esp'.

 

Loth's Blunt Weapons for NPCs.esp

. Note: Requires 'FCOM_LothsBluntWeapons.esp' if using FCOM.

 

FCOM_LothsBluntWeapons.esp

. Note: Requires 'Loths Blunt Weapons for NPCs.esp'.

 

Oblivion WarCry EV.esp

. Note: Requires either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp' if using FCOM.

 

FCOM_WarCry.esp

. Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both.

 

Oscuro's_Oblivion_Overhaul.esp

 

FCOM_Convergence.esp

 

FCOM_EntropicOrderRebalance.esp

 

FCOM_RealSwords.esp

 

FCOM_SaferRoads.esp

 

TamrielTravellerAdvScript.esp

 

TamrielTravellers4OOO.esp

. Note: Requires 'FCOM_TamrielTravelers.esp' if using FCOM.

 

TamrielTravellersItemsNPC.esp

 

TamrielTravellersItemsCobl.esp

. Note: Requires COBL.

 

TamrielTravellersItemsVendor.esp

 

FCOM_TamrielTravelers.esp

. Note: Requires 'TamrielTravellers4OOO.esp'

 

TIE In.esp

. Note: Requires FCOM.

. Note: Recommend avoid using TNR.

 

TIE In - FCOM Convergence.esp

. Note: Do not use with the modular plugins!

 

TIE In - RealSwords.esp

 

Enhanced Daedric Invasion.esp

. Note: Requires 'FCOM_EnhancedDaedricInvasion.esp'.

 

Enhanced Daedric Invasion.esp

 

FCOM_EnhancedDaedricInvasion.esp

 

FCOM_UnofficialFranArmorAddon.esp

. Note: Requires 'Fran Armor Add-on.esp' from 'Unofficial Francesco's Armor'.

 

nGCD.esp

 

ProgressGSD.esp

 

ProgressMBSP.esp

 

progressSBSP.esp

 

Francesco's 10 days respawn time - 1-20 day lenght rescale.esp

 

bgBalancingEVCore.esp

. Note: Also use bgBalancingNoSIVersion_Core_still_required.esp if Shivering Isles not installed.

 

bgBalancingNoSIVersion_Core_still_required.esp

 

Bashed Patch, 0.esp

 

Streamline 3.0.esp

. Note: Old. Update to 3.1 or later.

Link to comment
Share on other sites

Hi,

It could be something in your bashed patch. If you're including race information when you rebuild your bashed patch, it will overwrite changes you're making. I ran into that problem. I made some changes to a race and they didn't show up until I rebuilt my bashed patch. I've never used the race rebalancing mod but it says that it's fully compatible with fcom and ngcd. I would think that it has to be the bashed patch because other than streamline, that's the only thing that's loaded after it. Try wrye bash and check what you're building into the bashed patch.

 

Hope that helps.

Doug

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...