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Woodcutter's Axe as a MISC item?


gizmologist

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Short version: Does anyone know exactly where the check is made to see if the item dropped by the player is a weapon?

 

Long version: The other day my character needed some firewood in Whiterun, so she picked up the Woodcutter's Axe that was there, chopped wood, and being a nice person, replaced the axe. A passing guard gave her crap for leaving weapons laying around, even though the Woodcutter's Axe is only barely a weapon at all, and it was originally there to begin with. It did not end well.

 

I want to make a mod to exclude the Woodcutter's Axe from the list of items that get the guards all haired up. I've found the quest (WIRemoveItem01, or something like that), but that only seems to determine what the guard does and says AFTER the quest has been triggered. There is an AI package with a similar name, too, but again, that is after the fact. There are also (incomprehensible) scripts attached here and there, but none that seem to check item type.

 

I want to find the point where the item type is checked so I can edit it to exclude the Woodcutter's Axe (and possibly the Pickaxe, now that I think of it). But I can't find it! Does anyone know exactly where the check is made to see if the item dropped by the player is a weapon?

 

(If it is hard-coded into the game, then I have a backup plan - make a new MISC item that looks like a Woodcutter's Axe, and replace all the Woodcutter's Axes in the game. Then I'd have to go around and re-replace a few here and there that need to be weapons. Sounds like a pain in the butt.)

 

Thanks, folks.

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