Jump to content

Purchase system via custom NPC


ErvielSchmerviel97

Recommended Posts

Howdy

 

So I am adding a stable and custom horse to the exterior of my player home mod, however I decided that I wanted to make them optional features for the home. My solution for this was to make them purchasable through the caretaker(?) NPC that I am *trying* to make for the house. My only problem is that I have ZERO idea how to create the purchasing dialogue for the dude. I want to avoid using external assets, so that it is compatible with PS4 as much as it would be with XBOX and PC. I know there is dialogue available within the CK for what I am trying to do, I just have absolutely no idea how to put together the dialogue tree for it. I have seen a few tutorials for it but they all use custom dialogue.

 

I am just genuinely confused haha, any help would be greatly appreciated.

 

Thank you wonderful people for the help

Link to comment
Share on other sites

I could be wrong here but since your stable and horse isnt part of the base game i dont think any of the existing dialogue options would work to enable/buy it. Would start trying to reverse engineer a steward though if you intend on continuing to pursue the idea. best of luck wise i could give a better answer for you.

Link to comment
Share on other sites

If parts of the dialogue are silent I don’t mind. But setting it up to begin with is proving way harder than I thought.

 

I created an NPC that is basically a steward, he has the steward faction in his base, I just don’t know how to work the dialogue *anything* of the Creation kit lmao. All of the items to be added with the purchase/addition are linked to an enabled parent X Marker... all that’s left is the dialogue/purchase part. Which idk how to do haha

 

Again, even if it’s silent, I can live with it, I just need to know how to actually do it. (Assuming it doesn’t require external assets that is)

 

I appreciate your input though!! Thank you!

Link to comment
Share on other sites

Not trying to be a downer about it but in my own experience with attempting to make mods that could be uploaded to ps4, even a script is enough that it doesnt work (im not very experienced so again could be wrong about this stuff) and the dialog runs threw quests which have payprus script fragments attached so i dont think you'll be able to point any dialog you use to the x marker you have setup and still upload for ps4. Maybe if editing the base games script for such things but in doing so you risk all sorts of complications down the road with any patches that might release or other mods (never tried this route so have no real idea there). But if you would try that, i'd look in the quest section for steward and check them out until you find something that effects BYOH stables and horses and perhaps see about tweaking the base script to make your xmarker an option.

Link to comment
Share on other sites

The only scripts that won’t work for PS4 are ones that I a add in myself, or if I edit the script lines of an existing script, which I don’t plan on doing for this.

 

Your suggestion of looking at the byoh stables and steward dialogue does help, I will see if I can use that as a stepping stone to get where I’m going. If it does end up requiring script editing then I’ll have to find a new way to go about it. Figure out how to make an enable/disable button perhaps (I’ve seen those on PS4 mods and know they work, just don’t know how to set one up)

 

I am probably, most definitely, making this more complicated than it needs to be/explaining it terribly. I just need to figure out how to add vanilla dialogue into an npc. Lol

 

I appreciate your help

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...