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Posted

I'm trying to port a mod from Oldrim to use in SSE/VR. It uses lots of unvoiced dialogue, but Fuz Ro Doh is broken for VR, so I've used Silent Voice Generator to create the audio files.

 

I selected fixed length (10 seconds), no lip files, so it has created 500MB of identical 62KB .fuz files. They are fully identical, as in have the same hash. They should compress well!

 

When asked to compress them, Archive.exe produces a 190MB BSA. Something has clearly gone wrong, given the exported dialogue text file is only 5MB. I've tried saving as 'Voice' or 'Textures' type but neither compresses properly.

 

Does anyone know how to properly create a compressed BSA containing voice files? Where have I gone wrong?

Posted (edited)

Skyrim, and IIRC all Elder Scrolls & Fallout games, do not support compressed sound files. You could try using BSArch with its -share parameter.

Edited by FiftyTifty
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