MatiSol9 Posted September 15, 2020 Share Posted September 15, 2020 Hi,I'm trying to make an enchantment that causes a weapon to cast a spell each time it hits an Undead - I want it to cause an explosion of sun damage each time an undead target is hit at the position of the target. Now I've managed to modify the Dawnbreaker enchantment to cast the spell each time an Undead is hit rather than on death: Scriptname TMTrinimacsMercyScript extends ActiveMagicEffect Spell Property DA09DawnbreakerBaneOfUndeadSpell Auto Event OnEffectStart(Actor akKiller, Actor akCaster) Actor TargetActor = GetTargetActor() DA09DawnbreakerBaneOfUndeadSpell.Cast(TargetActor, None) EndEvent Screenshots from CK It works (at least I'm pretty sure it works) because every time I hit an undead target it takes extra damage and starts glowing gold for a second. Problem is, there is no explosion. I based the spell on Vampire's Bane so there should be a huge ball of light each time I hit a Draugr. I would be really grateful for help :smile: Link to comment Share on other sites More sharing options...
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