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How do i make npc's using the guard ai package stop walking around


weeg2

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Ive tried almost everything. I even looked up in the GECK site to see how to do it:

http://geck.bethsoft.com/index.php/Guard_Package

 

looking at this, i read:

 

"Radius: If it has a radius greater than 0, the actor will wander within that radius. "

 

Well i tried that but the npc's still wander all over, im wondering whats wrong ?

 

(ive set both the guard radius and the radius to 0, but they still wander.... am i doing something wrong ?)

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Make sure you're not using a guard and a patrol AI package at the same time. Also some other packages might conflict. Personally I let my guards patrol reference points and idle markers.

 

If you find out how it works please post the answer though. Good luck.

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A simple package for SayAtLocation would work. You could most likely just find one of the existing ones and then change the ID (only if it uses anything else but Editor Location, otherwise you can use the same one) and voila, add the package to the NPC.
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I realized my mistake, i was working on the wrong package. Works now, but whenever my guards move to do something like kill an enemy, they stay at theyre new locations instead of the original one. Any way to make the npc's move back to theyre assigned spots ?
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