DarkPaws Posted February 10, 2013 Share Posted February 10, 2013 Hello there! I have done some animations for skyrim using the game's skeletons and their body meshes.In these animations I used IK solvers for keeping some limbs in the same spot.When the animations were done I ADDED A NOTE BLOCK BENEATH THE NPC ROOT with "start end" Then I exported using these settings:http://wiki.tesnexus.com/images/c/ca/An ... yrim_7.png I opened the .kf file with nifskope and it did have information, it wasn't empty, but when I load the skeleton into 3ds MAX and load that same animation it gives me an improper file format or something along those lines.How do I know it isn't corrupted? How do I know it is a working animation and how do I know if it works in game or not? plz help I spent a lot of time doing these animations, starting over would be a pain in the *** Link to comment Share on other sites More sharing options...
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