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Strange collision bug


Gam0rdude

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I've noticed that when i enter buildings i get stuck inside invisible walls. So I have to TCL out of them. Upon closer inspection i also realized that there are a lot of invisible walls and objects that i collide with, mostly in front of doors. Like in breezehome I cant walk directly in front of the door, despite nothing being there. I have to wlak to the left, almost hugging the wall.

So heres my mod list.

 

Any Ideas?

Edited by Gam0rdude
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I am experiencing the very same problem.

 

I suspect that my problem started when I installed the "Dead Body Collision Fix" mod, but uninstalling the mod did not fix these problems and there does not seem to be similar cases registered in the mod's page. The "Move It, Damnit" mod was also installed and I also uninstalled it, but the problem persists. I am at a loss here. My collision issues are also occurring within the Palace of Kings' building and Falkreath's Barracks. It also happens in some dungeons with tight corridors. Same for Breezehome, too.

 

If I did not know about the "tcl" command, I would have stopped playing because the game becomes unplayable, since I would have to reload from an earlier save and avoid the building that has the collision issues.

 

Does anybody know what the problem might be? Any help would be really appreciated.

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Try opening the console, then click on the invisible barrier. It might show the Ref ID. The first 2 digits are the mod's load order in hexadecimal. That could give you a clue which mod is adding those objects.

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I am not sure it helped. It did not matter where I clicked on the screen, the first 2 digits would always be 00, which means it is Skyrim itself. Maybe something is corrupted within the BSA, not sure.

 

If the save with the other character was also bugged, I would check the integrity of the cache, but the other is fine. I guess I will have to live with that bug on the other character or just make a new one.

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  • 2 weeks later...

I'm having the same problem with my current character, it started happening out of nowhere, I removed all recent mods but it didn't fix it, tried the unofficial patches, didn't fix it.

 

The strange thing in my case is that it seems to be an invisible barrier that spawns wherever you go. Like I can walk into a house no problem, but then it spawns next to me, then I go outside and it follows me there.

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I am experiencing the very same problem.

 

I suspect that my problem started when I installed the "Dead Body Collision Fix" mod, but uninstalling the mod did not fix these problems and there does not seem to be similar cases registered in the mod's page. The "Move It, Damnit" mod was also installed and I also uninstalled it, but the problem persists. I am at a loss here. My collision issues are also occurring within the Palace of Kings' building and Falkreath's Barracks. It also happens in some dungeons with tight corridors. Same for Breezehome, too.

 

If I did not know about the "tcl" command, I would have stopped playing because the game becomes unplayable, since I would have to reload from an earlier save and avoid the building that has the collision issues.

 

Does anybody know what the problem might be? Any help would be really appreciated.

I can tell you it's not "Dead Body Collision", as I use this mod and have never experienced any problems with it (aside from the occasional blocked walkway).

 

I'd recommend opening your mods one at a time in the CK and going to places where you have this issue, see if maybe there's an invisible object placed there. I don't know why it would be there, but it can't hurt to look.

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  • 3 months later...
I can't tell you what caused it, but it seems likely that your character's animation state got screwed up. Basically, the game thinks you are standing somewhere else. This is most often caused by animation mods, but it can be caused by any mod that uses debug.sendanimationevent() without appropriate safety checks (because this function overrides the normal safety checks, you have to do your own) and/or one of the setanimationvariable() functions.
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