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[LE] Invisible Water Tiles


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Dear all,

 

my mod is almost finished and I am now trying to get rid of all those nasty bugs I kept ignoring so I could remain in a steady flow of mod creation.

 

This is my problem:

I created a small worldspace. It has two large water tiles.

When i enter, everything is fine, it looks good (the Lod is generated properly).

But after some wandering around, one of the water tiles becomes invisible.

I can still swim through it, but I cannot see it. The other water tile is visible, however, which leads to this line through the world. On the one side there is water, on the other, there is not.

 

If I jump in the invisible water, it mostly becomes visible when I dive under.

 

I have seen this bug before in videos, but no solution. I hoped the generation of LOD would solve it (I used SSELodGen), but it did not.

 

Does anybody have any idea what is causing this and how it could be solved?

 

Thanks in advance!

 

 

Aurelius

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I've always moved the water line via script. It's a bit tricky as you have to move the water line in place and then set it's position to get it to act as water would. So there is a bit more to the water line than is explained.

exp snip: moving water line to a xmarker's position then "setting/activating" water line position.

 

MarkerREF.SetPosition(2560.0000,2560.0000,-2560.000000)

WaterREF.TranslateToRef(MarkerREF, 500.0)
While(WaterREF.GetPositionZ()!=(-2560.000000))
Utility.Wait(2.0)
EndWhile
WaterREF.SetPosition(2560.0000,2560.0000,-2560.000000)

Utility.Wait(1.0)

I'm sure that wouldn't have been much help with your problem. More of a real time change.

Edited by NexusComa2
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