AureliusofKvatch Posted September 17, 2020 Share Posted September 17, 2020 Dear all, my mod is almost finished and I am now trying to get rid of all those nasty bugs I kept ignoring so I could remain in a steady flow of mod creation. This is my problem:I created a small worldspace. It has two large water tiles.When i enter, everything is fine, it looks good (the Lod is generated properly).But after some wandering around, one of the water tiles becomes invisible.I can still swim through it, but I cannot see it. The other water tile is visible, however, which leads to this line through the world. On the one side there is water, on the other, there is not. If I jump in the invisible water, it mostly becomes visible when I dive under. I have seen this bug before in videos, but no solution. I hoped the generation of LOD would solve it (I used SSELodGen), but it did not. Does anybody have any idea what is causing this and how it could be solved? Thanks in advance! Aurelius Link to comment Share on other sites More sharing options...
NexusComa2 Posted September 17, 2020 Share Posted September 17, 2020 The lower body will do that. I've tried many times to line up two bodys of water and no matter how perfectly I place them one always acts as you stated. My fix was to use just one body or have a larger gap between the two . But it was always within a cell not a world. Link to comment Share on other sites More sharing options...
AureliusofKvatch Posted September 17, 2020 Author Share Posted September 17, 2020 Thanks! That makes sense... is there a way to raise or remove the lower body of water? Link to comment Share on other sites More sharing options...
AureliusofKvatch Posted September 18, 2020 Author Share Posted September 18, 2020 Allright, I just learned how to raise the water level per cel. This could actually solve my problem.Does anybody have experience with this? Link to comment Share on other sites More sharing options...
AureliusofKvatch Posted September 19, 2020 Author Share Posted September 19, 2020 To whom it may concern:I raised the world water in each tile for which it mattered and it worked.I will sleep well tonight. Link to comment Share on other sites More sharing options...
NexusComa2 Posted September 20, 2020 Share Posted September 20, 2020 (edited) I've always moved the water line via script. It's a bit tricky as you have to move the water line in place and then set it's position to get it to act as water would. So there is a bit more to the water line than is explained.exp snip: moving water line to a xmarker's position then "setting/activating" water line position. MarkerREF.SetPosition(2560.0000,2560.0000,-2560.000000) WaterREF.TranslateToRef(MarkerREF, 500.0) While(WaterREF.GetPositionZ()!=(-2560.000000)) Utility.Wait(2.0) EndWhile WaterREF.SetPosition(2560.0000,2560.0000,-2560.000000) Utility.Wait(1.0) I'm sure that wouldn't have been much help with your problem. More of a real time change. Edited September 20, 2020 by NexusComa2 Link to comment Share on other sites More sharing options...
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