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Ranger / Player CQ


sumoftwosins

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In spite of what one user complained about over powering houses or locations, I stated I would create an entire military base just for the player. Part of what I said was true, but not the part about calling in air strikes and launching flaming attack ninjas.... Maybe ninjas... we'll see. However, on a serious note I wanted to brainstorm with some of you about what I could make for this installation.

 

The Plan: Put a 2 part military installation in the wasteland. Part 1 would be above ground with a shooting range, observation points, and stuff like that.... a bit like the top half of Talon Company's base. Part 2 would be as you guessed... an underground section. The inside will include: Lobby, mess hall, female quarters, male quarters, admin (player) quarters, infirmary, operations, comm, utility, storage, armory....

 

That is just the location side of the mod. What I would like to script is after you storm the base and take it over, it would be a place for all of your join-able characters to return to after you have acquired them. I was thinking about improving the Ranger CQ, but I didn't want to do anything that might alter and screw up Quest related stuff. So when you fire your follower or whatever, they will go to this base and hang out. I also would like to add a few more characters that you can hire as well, just as security guards. Which that leads to the next part. After you have taken control of the base, it will get raided by different factions. By hiring security or muscle, it would help fend off the base when you are not their and so forth.

 

Additionally, I want to have some keys hidden around the world to unlock and gain access to different sections of the base. Probably one of the coolest missions in the game was getting all the keys to Ft Constantine. I had played the game several times and I never could figure out how to get there... so that was a nice revelation when I finally figured it out.

 

So with that said, does anyone else have any thoughts as to what I could do or add? I can code and map, but I don't do models... so unless someone helps out, I can't really create new objects. I'd prefer a response other than, "I think it is cheating" or "I won't play this mod". I'm designing it for people who want to play it or like the idea... so let us be.

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Sounds like a worthwhile download. Player houses/bases are a pretty common thing, alot of them so far are based of the GECK tutorial though.

 

As a matter of fact, I'm very close to putting up my own HQ for download. Been workin on it for a couple weeks, and i'm almost done. It's probably one of the best ways to really begin modding and learning the GECK software.

 

(keep your eyes open, this wont be yet another generic PlayerVault_001)

 

 

 

Nothing in your outline seems impossible, or even really that hard to implement. You are incorporating enough "action" that it sounds a lot more

interesting than your usual player bases.

 

There's a really good thread up about how to create additional followers, you should check it out if you haven't already. I'd say most of the work on this kinda thing will be setting up the NPC's and Idle Markers, etc., so that you really get a feel of activity on the base.

 

I like the "under constant attack" concept, i'm thinking of lots of turrets and NPC follower guards.....

 

I'd say keep the layout compact, and go vertical (or deeper underground) rather than end up with a sprawling complex. In my mind, it would feel more like a personal HQ with a more compact layout. Make it cover too much ground, and it starts to feel like a city rather than a compound. (although there's nothing wrong with making cities, either.)

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Yeah I wanted to keep it combat and easy to navigate... not like the Talon or Outcast bases. I wanted 1 level were all locations could be reached quickly. Here is the layout I made. I plan on adding 2 additional entrances to the base. Maybe a quick "hatch" type for the players room and tunnel entrance at the top right side where the hall way ends.
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I was actually thinking of doing something similar to this but not to that extent. Would spark my interest for sure.

::Starts spluttering:: Buu Iba jus tinka soma lost nigh ::Stops spluttering::

 

::Waits a moment::

 

Dear Gods I was just concepting a similar idea myself last night...

 

A "house" base (similar to KOR'S VAULT but bigger and better) that you could seize from some group or another as part of a quest, which you'd get to keep to found your own organization in. You choose from one of five different preset organization names with their own armour colours, base theme and organization symbol (shown on the armours from the armoury, and banners on the walls):

For example if you choose to call your group the Doom Warriors your guys get yellow armour (Power Armour, Combat Armour etc), your base becomes like the Raider house theme (ie corpses on chains, mutilated body parts etc) and your new organization gets the symbol of a bird with a human skull for a head.

 

OR

 

If you choose to call your group the Thunderstrike Company your guys get a sort of Airforce Dark Blue Armour, and your base becomes like a state of the art military base (with Mr Gutsy's, Sentry Bots etc that you can repair and use if your Repair skill is high enough), and perhaps even some Vertibirds on an above base landing pad (which with alteration of the Enclave Commander mod could transport the troops you hire from Merc town (see below) to support you instead of Enclave Soldiers), and your organization gets the symbol of a winged thunderbolt.

 

You'd then go to a new town some kind of "Merc town" where you could recruit members for your organization (like "friendly" Raiders if your group is the Doom Warriors etc). When you get your recruits back to your base you then can assign them positions based upon their skill sets.

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The underground base is designed and time to clutter. I will be dividing the lower into 2 halves for performance purposes. Originally I was only going to do 2 entrances to the lower level, but I added a third. It will give the player the ability to access the lobby, armory, and player quarters through close access points. So if they get in a hurry to grab a specific thing, they won't have to run through a complex to get to it. I will first release the base interior and exterior to allow people to give feed back while I work on the mod side.

 

I've got a small story that will explain the base. I'm working on adding some tape recordings to add and hopefully add a small story. Possibly spread the tapes around with "access keys" like the National Guard side-quest. The base will be pre-occupied by either Enclave or the Chinese. Anyhow, here is an overhead view of the base. You can refer to the picture attached above to figure out what is what. I removed the side room next to operations and moved the utility room next to the infirmary.

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