Vai1lyn Posted September 17, 2020 Share Posted September 17, 2020 Hello I'm experiencing an animation issue with Combat Gameplay Overhaul, that I'm unable to resolve. I know that CGO breaks some custom animations, but I think I am facing a different problem here. What I want to do? I have some custom weapon (a quarterstaff, basically uses 2HW animations), and I want to use custom, bojitsu-style animations for it. To achieve so, I'm using DAR (Dynamic Animation Replacer). I tried both placing it into the player folder, and with the condition IsActorBase("Skyrim.esm"|00000007)**, so it would affect the player. However, I am getting the following issue: * most animations are replaced correctly; this indicates that the DAR folder is indeed loaded* HOWEVER: the idle animation, and the movement animations are still those from CGO, despite the correct files also being present in the folder. How can I resolve this? Basically, any animations that are affected by CGO's unlocked grip functionality are not replaced correctly. Moreover, I never use the unlocked grip feature of CGO. Is there a way to disable it (without disabling the mod)? Thanks! **my character doesn't use any other two handed weapons; therefore I did not specify a more detailed condition. Link to comment Share on other sites More sharing options...
Hortharr Posted December 5, 2020 Share Posted December 5, 2020 OMG + BUMP The new shoulder idle animation for 2 handed weapons suck ass, they're buggy as s#*! and just make adding/ replacing animations for 2 handed weapons a real pain the the back. CGO used to have the default animation for 2 handed and it was fine! Now its so silly to have it on the shoulder without options to turn it off. Link to comment Share on other sites More sharing options...
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