lycianzer Posted February 11, 2013 Share Posted February 11, 2013 (edited) I was just messing around with code. I usually do it in my spare time when I'm having issues in games I design actual code. I was surfing the mods and saw everyone trying to change the level cap in order to get more skill points and more perks, when I had an idea. I don't know if anyone has thought of this, but I'm about to try it. I saw someone using a script to gain two perks per level by during your current level up the script gathers your xp data and then levels you up one more time while restricting skill points. Then after you choose another perk it restores your old level, your old xp, and restores your skill points. I had this idea. Since level 50 is the level cap. Why not just roll back to level 49 once as you reach level 50. What is a level cap, but just a number. Why do people want more levels? Well for more skill points and perks. If the game does award you with more health, I never paid much attention to actually notice it. Even so I don't think it would be hard to code in more health with a roll back. I have wrote the script and applied it to an active game quest and I will test it. I'm not sure how it will fair, but I think it might actually work. Any ideas on how to make it better if I succeed? Started having issues and decided to go back to basics in cleaning the code. It works like a charm. Another idea I have is hardcoding your own xp chart. This idea would probably best be done if you create your own what level you really are menu screen along with your next level beyond level 50. Another idea is taking the code I have to drop you back down to 49 and using each level up as a new level in your new code. Say first time you are level 50, second time in your mylevel you are level 51 and so on. As for item equip requirements or entering areas you would check against the mylevel you created instead of your real level using a script of sorts. Edited February 11, 2013 by lycianzer Link to comment Share on other sites More sharing options...
trilioth Posted February 11, 2013 Share Posted February 11, 2013 (edited) You might want to check out Project Nevada. Project Nevada allows you to configure the level cap and experience gain. Edit: It also adjusts the number of levels required to gain a perk, thus allowing a perk every level. It doesn't allow for more perks per level though. Edited February 11, 2013 by trilioth Link to comment Share on other sites More sharing options...
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