Ghaunadaur Posted February 12, 2013 Share Posted February 12, 2013 That's also possible. If you want to use a button for these doors, this script should work: Scriptname _Test extends ObjectReference ObjectReference Property RuinsDoor01 Auto ObjectReference Property RuinsDoor02 Auto ObjectReference Property DwemerDoor Auto Event OnActivate(ObjectReference akActionRef) if RuinsDoor01.GetOpenState() <= 2 RuinsDoor01.PlayGamebryoAnimation("close", true) endif if RuinsDoor02.GetOpenState() <= 2 RuinsDoor02.PlayGamebryoAnimation("close", true) endif if DwemerDoor.GetOpenState() <= 2 DwemerDoor.PlayGamebryoAnimation("close", true) endif RuinsDoor01.SetLockLevel(100) RuinsDoor02.SetLockLevel(100) DwemerDoor.SetLockLevel(100) Utility.wait(2) RuinsDoor01.Lock() RuinsDoor02.Lock() DwemerDoor.Lock() EndEvent Link to comment Share on other sites More sharing options...
Rattlerx5150 Posted February 12, 2013 Author Share Posted February 12, 2013 IT works! thank you, thank you, thank you Link to comment Share on other sites More sharing options...
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