LukeDarclander Posted September 19, 2020 Share Posted September 19, 2020 (edited) I am not sure if this is the correct place to ask but, I have been working on a mod for Skyrim SE and I was able to do everything and I now have a working mod. When I launch the game I am able to find the contents etcetera. But when I am trying to share it with my friends they also get the mod to work, but one of the things that is based of a script is not working. I tried to give them both the .psc and .pex file. To place in "data\scripts" and "data\source\scripts" but for some reason the mod is still not working for them properly. Is there something I am missing when I try to share my mod with scripts? Do they need all the mods that come with Scripts.zip when you start with script extenders or...? Edited September 19, 2020 by LukeDarclander Link to comment Share on other sites More sharing options...
jorgenk1974 Posted September 19, 2020 Share Posted September 19, 2020 could you share your folder here please, then I could look at it... (under more reply options you can post a file) Link to comment Share on other sites More sharing options...
LukeDarclander Posted September 19, 2020 Author Share Posted September 19, 2020 (edited) could you share your folder here please, then I could look at it... (under more reply options you can post a file)The file is too big to be uploaded here (max 250kb). This is a public google drive link for the .zip though https://drive.google.com/file/d/1MX4MZ3bTYx9oIkF1YhSs9WUCxg_rqz1W/view?usp=sharing My main problem is that I do not know how to pass the script I made to other people? If you would rather add my steam to help me out: https://steamcommunity.com/id/darclander@jorgenk1974 Edited September 19, 2020 by LukeDarclander Link to comment Share on other sites More sharing options...
jorgenk1974 Posted September 19, 2020 Share Posted September 19, 2020 (edited) is this a ported mod, that exists in LE? Has the mod "Physical Items" The chest must be specified where it is positioned (meshes and textures can be borrowed from SKyrim.bsa) coz if you refer to a chest in a mod, that also suggests an Item which need meshes and textures.. Edit: after opening it in Ck, the error refers to an object that you have failed to add/create, I guess that is what is supposed to be in the chest on the position you showed in the screenshot (possibly a ring of life detection) the enchantment refers to this object, but the object does not exist.. I estimate that once you have decided what that ring/necklace/armor/clothing piece is, you can make the chest reference towards the item already existing in Skyrim, but you can also create a costum item, with its own meshes and textures.. enchantmentsonself scripts always involve an item that a player must wear, to make the enchantment work. Edited September 19, 2020 by jorgenk1974 Link to comment Share on other sites More sharing options...
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