r4y30n Posted December 25, 2008 Share Posted December 25, 2008 So I've been trying to enhance my power armor experience, mostly by implementing features DARPA would like to see in real prototypes such as increased payload capacity, mobility, protection and battlefield awareness. So far, I've solved all of these problems except mobility. As I'm sure you all know, the game engine calculates a speed handicap based on the weight of your equipped armor and in most cases it makes sense for bulky armor to slow you down. However, the entire point of a powered armor suit is that the wearer does not feel any of the weight they are carrying, thus their speed should not be compromised by it. Whether you agree or not my question is this: Can power armor be scripted to either negate this speed handicap all together, or even reverse it to increase player speed when worn? Link to comment Share on other sites More sharing options...
r4y30n Posted December 26, 2008 Author Share Posted December 26, 2008 Come on, no one knows how? Link to comment Share on other sites More sharing options...
RandianHero Posted December 26, 2008 Share Posted December 26, 2008 I think if you uncheck the "power armor" box when editing the armor, you remove the script associated with power armor and thus negate its drawbacks. Otherwise, I think you'd have to edit the power armor script itself. Link to comment Share on other sites More sharing options...
r4y30n Posted December 26, 2008 Author Share Posted December 26, 2008 That check box just determines whether or not you need power armor training to use it. The speed handicap is applied to all armors, power armor or not, so somewhere there is a script running that calculates the total clothing weight and multiplies by some fraction, with the result being the percentage movement speed is decreased by. Actually, I suppose a script that changes the armor weight to zero when equipped would work as well. Anyone know how to do that? Link to comment Share on other sites More sharing options...
Sarteka Posted December 27, 2008 Share Posted December 27, 2008 Theres a command to change the players walking speed, putting that into the script would be the easiest way. Just make it so when the armor is on it uses that command to set the walking speed to what it would be without armor, then when its off set the speed to default again. Link to comment Share on other sites More sharing options...
r4y30n Posted December 27, 2008 Author Share Posted December 27, 2008 I'm familiar with that command, however I'm pretty sure it's a global command and that would make it speed up everyone else too. I'll try it out and see. Link to comment Share on other sites More sharing options...
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