StormWalker183 Posted February 12, 2013 Share Posted February 12, 2013 (edited) <p>I'm a bit lost on what functions/properties I'm able to call up. If I begin a script that extends ObjectReference, can I use Actor functions and events since the Actor script also extends ObjectReference? I'm basically trying to figure out how to damage an NPC using a weapon script (based off of defaultFireWeaponScript), and how to get the character to play an animation if property X returns as true. I'm also trying to get said weapon to play an animation when drawn (not equipped); how would one go about doing this?</p> Edited February 12, 2013 by StormWalker183 Link to comment Share on other sites More sharing options...
kromey Posted February 12, 2013 Share Posted February 12, 2013 Other way 'round -- if you extend Actor, then you can call ObjectReference methods in it. However, you can always get an Actor object and call methods on it from your ObjectReference script. I suggest heading over to the Creation Kit website and starting with the tutorials; they'll give you a good start on the basics of how to script. Link to comment Share on other sites More sharing options...
StormWalker183 Posted February 12, 2013 Author Share Posted February 12, 2013 (edited) I tried reading though those tutorials and learning abstractly. Guess I'd better go back and actually do them.Thanks for the quick reply. And good luck with your lichdom mod. Looks like a pretty complex piece. Edited February 12, 2013 by StormWalker183 Link to comment Share on other sites More sharing options...
kromey Posted February 12, 2013 Share Posted February 12, 2013 Yup, that's me -- thanks! Link to comment Share on other sites More sharing options...
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