ScottyDoesKnow Posted February 12, 2013 Share Posted February 12, 2013 I'm trying to figure out the correct calculation for heavy armor rating and the information here doesn't seem to work for me: http://www.uesp.net/wiki/Skyrim:Armor#Armor_Rating "Armor rating= (base armor rating + item quality) x (1 + 0.4 x (skill + skill effect)/100) x (1 + unison perk† + Matching Set) x (1 + armor perk‡) † Custom Fit for light armor or Well Fitted for heavy armor‡ Agile Defender for light armor or Juggernaut for heavy armor" I'm currently testing on basic Imperial Bracers you get at the start of the game (base AR 10). I have a heavy armor skill of 30 and one point in juggernaut. I'm currently ignoring item quality, but since I haven't improved the bracers it shouldn't matter. The calculations: AR = (10 + 0) x (1 + 0.4 x (30 + 0) / 100) x (1 + 0 + 0) x (1 + 0.2)AR = 10 x (1 + 0.4 x 0.3) x 1 x 1.2AR = 10 x (1 + 0.12) x 1.2AR = 10 x 1.12 x 1.2AR = 10 x 1.344AR = 13.44 Unfortunately, the bracers display an AR of 14. So something is wrong here: 1. The formula is incorrect.2. I used the formula incorrectly.3. Unimproved items have an item quality bonus. Any advice? Sidenote: if anyone knows of a way to get the item quality, let me know. I'm using the OnEquip/OnUnequip events, which don't always give an ObjectReference. Link to comment Share on other sites More sharing options...
kromey Posted February 12, 2013 Share Posted February 12, 2013 The formula is only approximate (as UESP mentions), and your calculated result is (once you account for rounding) only six one hundredths off of the displayed rating -- which, when you think about it, is really really close. I doubt you did anything wrong, it's just the formula is only an approximation, combined with the fact that the result in the UI is rounded. Link to comment Share on other sites More sharing options...
ScottyDoesKnow Posted February 12, 2013 Author Share Posted February 12, 2013 Well after far too much trial and error, I came up with the following formula for heavy armor, which seems to work pretty well but is somewhat hacky: 1. Ancient Knowledge adds 20% instead of 25%2. Overall fudge factor of 6% juggernautFactor = JuggernautPerkRank * 0.2ancientKnowledgeFactor = 0.2 if they have it and are wearing dwarven gauntlets (should be 0.25)wellFittedFactor = 0.25 if they have it and are wearing all heavy armormatchingSetFactor = 0.25 if they have it and are wearing a matching set of heavy armorfudgeFactor = 1.06 (straight outta my ass) actual = base * (1 + juggernautFactor) * (1 + (0.4 * HeavyArmorSkill / 100) + ancientKnowledgeFactor) * (1 + wellFittedFactor + matchingSetFactor) * fudgeFactor Next step is probably calculating how much your character COULD improve the item and adding that factor, since there's no way to see if the item is actually improved. Link to comment Share on other sites More sharing options...
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