aoh125 Posted September 20, 2020 Share Posted September 20, 2020 Hi, thanks for reading. Im trying to create (not enable a placed npc) an npc at an xmarkerheading. Currently im using a quest with alias's spawnpoint (a direct linked ref to the xmarker i want) and banditboss (create reference to object lvlbanditboss create at spawnpoint). I use this script to start the quest Scriptname SE_SpawnEnemyTestScript extends ObjectReference Quest Property SE_SpawnEnemyTest Auto Event OnInit() registerForSingleUpdateGameTime(1.0) EndEvent Event OnUpdateGameTime() debug.notification("Onupdategametime occured") SE_SpawnEnemyTest.Start() if (SE_SpawnEnemyTest.IsRunning()) debug.notification("Its Running") endIf registerForSingleUpdateGameTime(1.0) EndEventThe quest will run if i set event type to none but the npc doesnt spawn. Setting the event to scripted the quest doesnt even return that its running debug notification. banditboss has allow reserved and allow reuse in quest ticked.spawnpoint has allow reserved ticked. the quest priority is set to 60 (though since its activated via script im not sure thats even needed)there are 2 stages. 0 (has start up stage ticked) and 200 (has shut down stage ticked) I added the quest to SM event node under script event with shares event ticked.(when trying to make the event type scripted.) Not real sure what im doing wrong here, terrible with quest creation in general and couldnt figure out how to just make this happen via a script. Link to comment Share on other sites More sharing options...
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