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ctd tail end papyrus log


jasmerd

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<p>i CAN deal with the fxdustdroprandomscript part - i got rid of that  in a later saved game by using this guy's fix: </p>

<p><a href="http://forums.nexusmods.com/index.php?/topic/732051-fxdustdroprandomscript-errors-fixed/">http://forums.nexusmods.com/index.php?/topic/732051-fxdustdroprandomscript-errors-fixed/</a></p>

<p> </p>

<p>*edit 3: but in the later saved game where is fixed the fxdust problem I kept getting ctd's - it's always when I enter a random warzone where it spawn "grand children" - I tried turning it off - but the author I think suggests a 30 day save once you do that, and I have read in other posts a 30 day save orphans other scripts - that just causes more problems</p>

<p> </p>

<p> </p>

<p>this is the tail end of my papyrus right before i ctd and it is always in the white run area - not quite sure what to do to fix it</p>

<p>character is lvl 40  - i am playing on master level and have war zones all set to low spawns - this spawned grandkids 0 over and over and over is kind of a concern I think  - any help appreciated.</p>

<p> </p>

<p> </p>

<p>edi1t: huge delete</p>

<p> </p>

<p>this is at the tail end of my papyrus where i come acrossed my first ERROR message right before I ctd - it's consistent</p>

<p> </p>

<p>Edit 2:</p>

<p>Error: Object reference has no 3D<br />

stack:<br />

 [ (0001E68C)].Sound.Play() - "<native>" Line ?<br />

 [ (0009C024)].fxDustDropRandomSCRIPT.OnLoad() - "<savegame>" Line ?<br />

[02/12/2013 - 04:37:01AM] Error:  (FF001B62): does not have any 3d and so cannot be moved to.<br />

stack:<br />

 [ (FF000AD5)].ObjectReference.MoveToNode() - "<native>" Line ?<br />

 [ (FF0018DF)].critterMoth.PlaceLandingMarker() - "Critter.psc" Line 336<br />

 [ (FF0018DF)].critterMoth.WarpToRefNodeAndGotoState() - "Critter.psc" Line 658<br />

 [ (FF0018DF)].critterMoth.WarpToNewPlant() - "critterMoth.psc" Line 304<br />

 [ (FF0018DF)].critterMoth.OnStart() - "critterMoth.psc" Line 70<br />

 [ (FF0018DF)].critterMoth.OnUpdate() - "Critter.psc" Line 270<br />

[02/12/2013 - 04:37:19AM] WZMSG :  PLAYER has EXITED this WZ so I DISABLED the PARENT [GlobalVariable <WZonesSelectRedoran (09011C7C)>]<br />

[02/12/2013 - 04:37:19AM] WZMSG : WZ SPAWNED the GRANDKIDS 0<br />

[02/12/2013 - 04:37:19AM] WZMSG : WZ SPAWNED the GRANDKIDS 0<br />

[02/12/2013 - 04:37:19AM] WZMSG : WZ SPAWNED the GRANDKIDS 0<br />

[02/12/2013 - 04:37:19AM] WZMSG : WZ SPAWNED the GRANDKIDS 0<br />

[02/12/2013 - 04:37:27AM] Error: Object reference has no 3D<br />

stack:<br />

 [ (0001E68C)].Sound.Play() - "<native>" Line ?<br />

 [ (0009C024)].fxDustDropRandomSCRIPT.OnLoad() - "<savegame>" Line ?<br />

[02/12/2013 - 04:37:39AM] WZMSG :  PLAYER has EXITED this WZ so I DISABLED the PARENT [GlobalVariable <WZonesSelectRedoran (09011C7C)>]<br />

[02/12/2013 - 04:37:49AM] Error: Object reference has no 3D<br />

stack:<br />

 [ (0001E68C)].Sound.Play() - "<native>" Line ?<br />

 [ (0009C024)].fxDustDropRandomSCRIPT.OnLoad() - "<savegame>" Line ?<br />

[02/12/2013 - 04:37:50AM] CLUXMSG : cluxFixVanilla  Enabled<br />

[02/12/2013 - 04:37:50AM] CLUXMSG : cluxFixVanilla  Enabled<br />

 </p>

Edited by jasmerd
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search for the Fxdustdroprandomscript fix

 

im trying to fix my "CritterMoth.psc" Line 195

atm

 

yeah I found that fix and it worked for the fxdustdrop - got rid of that darn error - you find anything on the crittermoth yet?? I still am not 100% sure what mod it is coming from, I am GUESSING 101 HD 83willow bugs

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