jasmerd Posted February 12, 2013 Share Posted February 12, 2013 (edited) <p>i CAN deal with the fxdustdroprandomscript part - i got rid of that in a later saved game by using this guy's fix: </p><p><a href="http://forums.nexusmods.com/index.php?/topic/732051-fxdustdroprandomscript-errors-fixed/">http://forums.nexusmods.com/index.php?/topic/732051-fxdustdroprandomscript-errors-fixed/</a></p><p> </p><p>*edit 3: but in the later saved game where is fixed the fxdust problem I kept getting ctd's - it's always when I enter a random warzone where it spawn "grand children" - I tried turning it off - but the author I think suggests a 30 day save once you do that, and I have read in other posts a 30 day save orphans other scripts - that just causes more problems</p><p> </p><p> </p><p>this is the tail end of my papyrus right before i ctd and it is always in the white run area - not quite sure what to do to fix it</p><p>character is lvl 40 - i am playing on master level and have war zones all set to low spawns - this spawned grandkids 0 over and over and over is kind of a concern I think - any help appreciated.</p><p> </p><p> </p><p>edi1t: huge delete</p><p> </p><p>this is at the tail end of my papyrus where i come acrossed my first ERROR message right before I ctd - it's consistent</p><p> </p><p>Edit 2:</p><p>Error: Object reference has no 3D<br />stack:<br /> [ (0001E68C)].Sound.Play() - "<native>" Line ?<br /> [ (0009C024)].fxDustDropRandomSCRIPT.OnLoad() - "<savegame>" Line ?<br />[02/12/2013 - 04:37:01AM] Error: (FF001B62): does not have any 3d and so cannot be moved to.<br />stack:<br /> [ (FF000AD5)].ObjectReference.MoveToNode() - "<native>" Line ?<br /> [ (FF0018DF)].critterMoth.PlaceLandingMarker() - "Critter.psc" Line 336<br /> [ (FF0018DF)].critterMoth.WarpToRefNodeAndGotoState() - "Critter.psc" Line 658<br /> [ (FF0018DF)].critterMoth.WarpToNewPlant() - "critterMoth.psc" Line 304<br /> [ (FF0018DF)].critterMoth.OnStart() - "critterMoth.psc" Line 70<br /> [ (FF0018DF)].critterMoth.OnUpdate() - "Critter.psc" Line 270<br />[02/12/2013 - 04:37:19AM] WZMSG : PLAYER has EXITED this WZ so I DISABLED the PARENT [GlobalVariable <WZonesSelectRedoran (09011C7C)>]<br />[02/12/2013 - 04:37:19AM] WZMSG : WZ SPAWNED the GRANDKIDS 0<br />[02/12/2013 - 04:37:19AM] WZMSG : WZ SPAWNED the GRANDKIDS 0<br />[02/12/2013 - 04:37:19AM] WZMSG : WZ SPAWNED the GRANDKIDS 0<br />[02/12/2013 - 04:37:19AM] WZMSG : WZ SPAWNED the GRANDKIDS 0<br />[02/12/2013 - 04:37:27AM] Error: Object reference has no 3D<br />stack:<br /> [ (0001E68C)].Sound.Play() - "<native>" Line ?<br /> [ (0009C024)].fxDustDropRandomSCRIPT.OnLoad() - "<savegame>" Line ?<br />[02/12/2013 - 04:37:39AM] WZMSG : PLAYER has EXITED this WZ so I DISABLED the PARENT [GlobalVariable <WZonesSelectRedoran (09011C7C)>]<br />[02/12/2013 - 04:37:49AM] Error: Object reference has no 3D<br />stack:<br /> [ (0001E68C)].Sound.Play() - "<native>" Line ?<br /> [ (0009C024)].fxDustDropRandomSCRIPT.OnLoad() - "<savegame>" Line ?<br />[02/12/2013 - 04:37:50AM] CLUXMSG : cluxFixVanilla Enabled<br />[02/12/2013 - 04:37:50AM] CLUXMSG : cluxFixVanilla Enabled<br /> </p> Edited February 12, 2013 by jasmerd Link to comment Share on other sites More sharing options...
SpykeJuggalo Posted February 13, 2013 Share Posted February 13, 2013 search for the Fxdustdroprandomscript fix im trying to fix my "CritterMoth.psc" Line 195atm Link to comment Share on other sites More sharing options...
jasmerd Posted February 18, 2013 Author Share Posted February 18, 2013 search for the Fxdustdroprandomscript fix im trying to fix my "CritterMoth.psc" Line 195atm yeah I found that fix and it worked for the fxdustdrop - got rid of that darn error - you find anything on the crittermoth yet?? I still am not 100% sure what mod it is coming from, I am GUESSING 101 HD 83willow bugs Link to comment Share on other sites More sharing options...
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