VikingII Posted February 12, 2013 Posted February 12, 2013 (edited) Long ago I have tuned up in Gameplay -> Settings the parameter:fGunWobbleMultScope from [1.00] to [0.25], to reduce (but not to eliminate) the wobble for all scoped weapons to 1/4 of vanilla's.It works perfectly; all of my scoped weapons achieve this reduction. But suddenly only my custom sniper stops its wobble effect, whiles the rest of weapons works perfectly. I tested all snipers in the game: vanilla, FWE and my other custom weapons, and all works perfectly. The problem arose only in one of my custom snipers.I opened it in GECK and compare with the Reservist sniper (the base model of mine), and their tabs “Art and Sound” and “Rumble” are identically. I do not change anything in those tabs (except the nifs for model weapon, icon and scope, but they have been working perfectly till today).Is there another parameter that I need to check for this issue? :psyduck: Edited February 12, 2013 by VikingII
shadowfx78 Posted February 14, 2013 Posted February 14, 2013 if i recall the wobble of the weapon is cause by the spread, there are min spread and max spread attributes that you can change in the geck
VikingII Posted February 14, 2013 Author Posted February 14, 2013 It is not the spread because I leave them as the original (in FWE is 1 max, 0 min). Also I tested other values and the scope remains static. Maybe I'll need to erase the mod and redone all again, but I'm intrigued if there is no other parameter that I may check for this issue.
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