Jaxx050 Posted February 12, 2013 Share Posted February 12, 2013 (edited) I immediately crash upon trying to enter the Crimson Caravan Headquarters area, with no rhyme or reason why, I also occasionally crash when entering some areas. I have NVSE enabled and working.Mod list: GameMode=FalloutNV FalloutNV.esm CaravanPack.esm ClassicPack.esm DeadMoney.esm MercenaryPack.esm TribalPack.esm Project Nevada - Core.esm Project Nevada - Cyberware.esp Project Nevada - Equipment.esm Project Nevada - Rebalance.esp NVInteriors_Core.esm AWorldOfPain(Preview).esm ELECTRO-CITY - CompletedWorkorders.esm ELECTRO-CITY - Highways and Byways.esm IWR.esm SpeedyResources.esm Caliber.esm RZW_Master.esm RZW_Portables.esm More Perks for Companions.esm Project Nevada - Extra Options.esp Laurens_Bathroom_poetry.esp Project Nevada - Dead Money.esp Project Nevada - EVE.esp The Mod Configuration Menu.esp 101Billboards.esp 101Posters.esp XRE - Smart Arms.esp LFox Bottle That Water.esp IWR - Rebuilt.esp Animated Prostitution.esp xatmosSkillPerks.esp Bic Faster Pipboy Light.esp Courier Vault.esp WeaponModsExpanded.esp NVWillow.esp CASM.esp Better Binoculars High.esp EVE FNV.esp RZW_BookCollection.esp RZW_RecordCollection.esp RZW_SimpleGrab2.esp RZW_VideoCollection.esp NoFactionArmorMessage.esp XRE - CARS!.esp UnlimitedCompanions.esp UnlimitedCompanions SCRIPT FIX.esp Readius_NV.esp Continue After Ending V1.9.esp Tag Skills Improved.esp SignatureWeapons.esp A Repair Bot.esp AWSW.esp Light Step ED-E.esp BetterLoadingText.esp FlashlightNVSE.esp More Perks for Companions Update.esp SaveCass.esp Forward Obsever.esp RRP.esp Edited February 14, 2013 by Jaxx050 Link to comment Share on other sites More sharing options...
Jaxx050 Posted February 13, 2013 Author Share Posted February 13, 2013 (edited) Okay, scratch that, upon trying to play the game anymore, avoiding the Crimson Caravan Area, I'm crashing in every new cell, including freeside as well. I tried both doing a BOSS autosort, followed by an FNVEdit patch, but I'm still having these problems. I have a somewhat different mod list now, NVSE still enabled and functional: GameMode=FalloutNV FalloutNV.esm DeadMoney.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm IWR.esm Caliber.esm AWorldOfPain(Preview).esm More Perks for Companions.esm NVInteriors_Core.esm Project Nevada - Core.esm Project Nevada - Equipment.esm RZW_Master.esm SpeedyResources.esm ELECTRO-CITY - CompletedWorkorders.esm ELECTRO-CITY - Highways and Byways.esm Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp RZW_Portables.esm CASM.esp BetterLoadingText.esp IWR - Rebuilt.esp Readius_NV.esp The Mod Configuration Menu.esp A Repair Bot.esp AWSW.esp Laurens_Bathroom_poetry.esp Project Nevada - Dead Money.esp Project Nevada - Extra Options.esp More Perks for Companions Update.esp xatmosSkillPerks.esp Animated Prostitution.esp SaveCass.esp SignatureWeapons.esp Tag Skills Improved.esp Better Binoculars High.esp FlashlightNVSE.esp Light Step ED-E.esp NVWillow.esp UnlimitedCompanions.esp UnlimitedCompanions SCRIPT FIX.esp 101Billboards.esp 101Posters.esp LFox Bottle That Water.esp NoFactionArmorMessage.esp WeaponModsExpanded.esp EVE FNV.esp Project Nevada - EVE.esp XRE - Smart Arms.esp Bic Faster Pipboy Light.esp Courier Vault.esp RZW_BookCollection.esp RZW_RecordCollection.esp RZW_SimpleGrab2.esp RZW_VideoCollection.esp XRE - CARS!.esp Continue After Ending V1.9.esp Forward Obsever.esp RRP.esp Merged Patch.esp Edited February 13, 2013 by Jaxx050 Link to comment Share on other sites More sharing options...
Rezubi Posted February 14, 2013 Share Posted February 14, 2013 Try running with no mods active. Link to comment Share on other sites More sharing options...
Jaxx050 Posted February 14, 2013 Author Share Posted February 14, 2013 I've already played a massive way through it, so I don't know what sort of effect it's going to have. Plus I began with most of these mods, only adding one or two. Wait, rather than that, I'm going to disable based on date, hold on. Link to comment Share on other sites More sharing options...
Jaxx050 Posted February 15, 2013 Author Share Posted February 15, 2013 (edited) Well, after deleting AWSW, disabling Forward Observer, and unenabling the HQ Ojo Bueno, I'm having far fewer crashing issues, thanks for giving me an idea, Rez. EDIT: And of course, I jinx myself as now I'm crashing every time I approach the Mojave Outpost, by fast travel or foot. Updated mod list: GameMode=FalloutNV FalloutNV.esmDeadMoney.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmIWR.esmCaliber.esmAWorldOfPain(Preview).esmMore Perks for Companions.esmNVInteriors_Core.esmProject Nevada - Core.esmProject Nevada - Equipment.esmRZW_Master.esmSpeedyResources.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espRZW_Portables.esmCASM.espBetterLoadingText.espIWR - Rebuilt.espReadius_NV.espThe Mod Configuration Menu.espA Repair Bot.espLaurens_Bathroom_poetry.espProject Nevada - Dead Money.espProject Nevada - Extra Options.espMore Perks for Companions Update.espxatmosSkillPerks.espSignatureWeapons.espTag Skills Improved.espBetter Binoculars High.espFlashlightNVSE.espLight Step ED-E.espNVWillow.espUnlimitedCompanions.espUnlimitedCompanions SCRIPT FIX.esp101Billboards.esp101Posters.espLFox Bottle That Water.espNoFactionArmorMessage.espWeaponModsExpanded.espEVE FNV.espProject Nevada - EVE.espXRE - Smart Arms.espBic Faster Pipboy Light.espCourier Vault.espRZW_BookCollection.espRZW_RecordCollection.espRZW_SimpleGrab2.espRZW_VideoCollection.espXRE - CARS!.espRRP.espContinue After Ending V1.9.espMP.esp Edited February 15, 2013 by Jaxx050 Link to comment Share on other sites More sharing options...
twitchiarous Posted February 15, 2013 Share Posted February 15, 2013 It's XRE cars. i am having the same problem as long as i have it ticked in my mod manager. Deselect it and you'll be able to get into those cells without CTD. Link to comment Share on other sites More sharing options...
Jaxx050 Posted February 16, 2013 Author Share Posted February 16, 2013 (edited) It's XRE cars. i am having the same problem as long as i have it ticked in my mod manager. Deselect it and you'll be able to get into those cells without CTD.Well, that's saddening...it's a whole lot of fun. :( But if it's the problem, it goes away, I'll try that.EDIT: Well, since I hadn't had that problem before I'd been in the Mojave Outpost, and I'd been there before, I tried disabling Road Restoration Project, and it worked fine. Seems like the collision makes the cars bug out. Edited February 16, 2013 by Jaxx050 Link to comment Share on other sites More sharing options...
Hunterzero1 Posted December 6, 2013 Share Posted December 6, 2013 much sadness Link to comment Share on other sites More sharing options...
DJFrosted Posted July 5, 2014 Share Posted July 5, 2014 hey i know this is an old post.. but what worked for me was..coccrimsoncaravanthen walk in through that door.. im not sure why but the other door seems to ALWAYS cause a Crash to desktop.. also im using XRE and RRR so have faith! :D Link to comment Share on other sites More sharing options...
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