ozwwjd Posted September 23, 2020 Share Posted September 23, 2020 I'm trying to run the Follower Amata and Ties that Bind mods together. Unfortunately the two mods conflict with each other and result in key NPC's disappearing from existence.Is there a way to get the two mods to play nicely with each other? Link to comment Share on other sites More sharing options...
J3tAc3 Posted October 28, 2020 Share Posted October 28, 2020 (edited) You're going to have to open records in xEdit and see where the conflict is.To speed things along, I've created a patch for the two specifically. You said there were key NPC disappearing from existence. The problem is that the scripting for the first quest that gets you out of the vault, named Escape!, is modified by Ties That Bind and the player's sister needs to be referred to make things work. Let's take a closer look to show you what I mean (if you don't care about coding, you can skip the spoiler - it's meant to help others who might be having similar problems): Amata follower Escape! quest script: SetLocationSpecificLoadScreensOnly 1SetInCharGen 1 ; no leveling during chargenstartQuest CG04; enable NPCsCG04ActorMarker.enableCG04AmataREF.enable; enable separately so can be disabled separatelyCG04TomHoldenREF.enableCG04MaryHoldenREF.enable; set local map blockersCG02HiddenPlaneREF.enableCG03HiddenPlaneREF.enableCG04HiddenPlaneREF.disable; change radio to scripted broadcastRadioVault101REF.enableRadioVault101REF.SetBroadcastState 0set CG04.RadioTimer to CG04BroadcastTimer; lock door to vault exitVault101ExitDoor.Lock 255; lock dad's terminalCG04DadsTerminalREF.lock 255; set up playerDisablePlayerControls 1 1 1 1 0 0 1player.ResetHealthSetPCYoung 0 ; player should now be back to normalset CG04.timer to 1set CG04.runTimer to 1playBink "3 years later.bik" 0 0 1 0; don't interrupt, don't mute audioCG04AmataREF.moveto CG04AmataStartMarkerplayer.moveto cg04playerstartmarker Ties that Bind Escape! quest script SetLocationSpecificLoadScreensOnly 1SetInCharGen 1 ; no leveling during chargenstartQuest CG04; enable NPCsCG04ActorMarker.enable; enable separately so can be disabled separatelyCG04TomHoldenREF.enableCG04MaryHoldenREF.enable; set local map blockersCG02HiddenPlaneREF.enableCG03HiddenPlaneREF.enableCG04HiddenPlaneREF.disable; change radio to scripted broadcastRadioVault101REF.enableRadioVault101REF.SetBroadcastState 0set CG04.RadioTimer to CG04BroadcastTimer; lock door to vault exitVault101ExitDoor.Lock 255; lock dad's terminalCG04DadsTerminalREF.lock 255; set up playerDisablePlayerControls 1 1 1 1 0 0 1player.ResetHealthSetPCYoung 0 ; player should now be back to normalset CG04.timer to 1set CG04.runTimer to 1playBink "3 years later.bik" 0 0 1 0; don't interrupt, don't mute audioCG04AmataREF.moveto CG04AmataStartMarkerplayer.moveto cg04playerstartmarkerset TTBDialogue.CG04TrapAmanda to 1ttbamandaref.moveto ttbCG04AmandaTrappedREF As you can see comparing the lines of code, the Ties That Bind adds these lines specifically at the bottom: set TTBDialogue.CG04TrapAmanda to 1ttbamandaref.moveto ttbCG04AmandaTrappedREF The Amata Follower adds this line specifically near the top: CG04AmataREF.enable <-- This line enables Amata to be available for processes when in the vanilla game she wouldn't be nor is she in the Ties That Bind scripting The conflict between the two is that to get the two to work together, you're going to have to make a patch and add some references to the quest. I've already made a quick fix for the two which I'll send to you via pm. Since these are follower mods, these mods should be placed at the bottom of your load order. Put my batch beneath these two mods in your load order and run the game again. Be certain to place this patch at the absolute bottom of your load order except for your merged patch - you'll probably need to rebuild your merged patch if you choose not to put the patch beneath it. Edited November 1, 2020 by J3tAc3 Link to comment Share on other sites More sharing options...
J3tAc3 Posted October 29, 2020 Share Posted October 29, 2020 (edited) [deleted] Edited October 29, 2020 by J3tAc3 Link to comment Share on other sites More sharing options...
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