ainkmetal Posted September 23, 2020 Share Posted September 23, 2020 Hi, i am using a couple of jetpack mods to be used freely without power armor.. such as personal jetpack by idlesheep and shade assault armor by white shades (tweak the mod a little to be able to use it without main armor).. i want to play with mashing up many lovely armor mod and with a cool jetpack.. however, when i use bodyslide for the armor with my favorite preset, the flame animation on jetpack is slightly off.. and moreover when i use the jetpack with boots with high heel system by PK0, the flame animation gone way out off position.. I try to incorporate the flame animation to bodyslide but it didn't seem works.. the flame mesh and referenced body is not axis aligned, and instead getting perpendicular.. the imported flame's mesh also piled up in one location.. and for high heels problem, i don't have any slight clue how to tinker it.. i understand if somehow flame mesh can get incorporated into bodyslide, it will only fixing the mesh to default position.. but when highheel system equipped, it's gonna get out of place again.. So is there any possible way to, first incorporate flame animation mesh into bodyslide? and second, to incorporate the mesh with high heel system? Any help and idea is much appreciated.. :D Link to comment Share on other sites More sharing options...
ainkmetal Posted September 27, 2020 Author Share Posted September 27, 2020 alright so.. my current solution is to transform the mesh in nifskope.. gotta make two jetpack though.. one with highheel i currently equipped, and one wiithout.. Link to comment Share on other sites More sharing options...
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