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CK now crashes every time I try to Add [a new] Script.


LittleBaron

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So, it turns out that the real problem seems to have been the fact that the CK no longer wishes to play nice with my mod's .bsa files. When I remove my .bsa from the list of resources the CK should use, the AddScript function works. Makes no sense to me, but there you go.

EDIT: So, it turns out that the real, real problem was that script files found in my .bsa needed to be placed in the source folder. I could then add the mod.bsa to the editor ini file and the Add Script function worked once again.

I'm sure that I am the only person on the planet whom this affected, but just in case, I share. :biggrin:

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