alex61821 Posted February 13, 2013 Share Posted February 13, 2013 sometimes when i import a mesh and delete the skin property the mesh drops down on the skeleton. for instance the teramors all do that. i am using the chsbc.max file. i am mainly trying to change some of the armors to unp bbp. do i need a different skeleton or max file? Link to comment Share on other sites More sharing options...
hardarg Posted February 13, 2013 Share Posted February 13, 2013 This is a common problem when importing in Max, what I do is Collapse All stacks. That should keep the mesh stay in place. Link to comment Share on other sites More sharing options...
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