xoham Posted October 1, 2020 Author Share Posted October 1, 2020 (edited) Ok I did all that. I can see the result of turning off two-sided and it looks like it should work. However, the light will not go through (or come out) in game. In the CK, it looks like it does, and before the change to the material, it did not. If I move the light outside the pillar, it is visible. If it is inside, nothing comes out. Any other material modifiers you think I should check or is the next step modifying the geometry? After writing this, I looked again in the CK and there is another central pillar inside the first one. It is connected to the rest of the lighthouse. It's the spike at the top of the roof. It should have the same material as the rest but light is not getting out of it. Thanks again for all the help. Edited October 1, 2020 by xoham Link to comment Share on other sites More sharing options...
niston Posted October 1, 2020 Share Posted October 1, 2020 upload the nif somewhere for me or give me path info if it's vanilla Link to comment Share on other sites More sharing options...
xoham Posted October 2, 2020 Author Share Posted October 2, 2020 C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\meshes\Architecture\Unique\LighthouseLighthouse01.nif Link to comment Share on other sites More sharing options...
niston Posted October 2, 2020 Share Posted October 2, 2020 Alright, so LighthouseGeometry:4 is the glass. This should be transparent already and pass light.LighthouseGeometry:2 - L1_LighthouseMain:2 however has the column you're probably referring to, right? Link to comment Share on other sites More sharing options...
xoham Posted October 2, 2020 Author Share Posted October 2, 2020 Nope but close. That's the glass around the column and around the room, all in one piece. It's lighthousegeometry:2-L1_LighthouseMain:2[13]That whole block has the pillar in the middle included in it. I changed the material for that in the CK. Link to comment Share on other sites More sharing options...
xoham Posted October 2, 2020 Author Share Posted October 2, 2020 (edited) Assuming you are using Nifskope to look at it, you can set the bit 0 flag to zero for LighthouseGeometry:4 and the glass will be hidden. Edited October 2, 2020 by xoham Link to comment Share on other sites More sharing options...
xoham Posted October 2, 2020 Author Share Posted October 2, 2020 I used LighthouseDetails01.bgsm. Copied it, modified it for one side, and swapped it in CK. Link to comment Share on other sites More sharing options...
niston Posted October 2, 2020 Share Posted October 2, 2020 Didn't the stairs inside turn invisible from below after changing the material? Link to comment Share on other sites More sharing options...
xoham Posted October 2, 2020 Author Share Posted October 2, 2020 They didn't for me. Maybe my change didn't take effect. I'll try again. Link to comment Share on other sites More sharing options...
xoham Posted October 2, 2020 Author Share Posted October 2, 2020 The stairs all look normal to me.I selected:Architecture\Unique\Lighthouse\Lighthouse01.nif ... from the render map, edited it, edited the base, and swapped the material. My material has a different name so it's obvious. Is that right? Link to comment Share on other sites More sharing options...
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