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Posted

Hi guys. I would really appreciate help or advice if anyone can offer it. I'm having a heck of a time installing mods using FOMM. I only have four or five mods that I'd like to use, just graphical enhancements. I'm using a clean install of the steam version of Fallout 3 GOTY edition, and a clean install of FOMM. I watched and read several tutorials on using FOMM and they all seem to say something different. My first question is (using the newest FOMM) where should I install it? Then where should I place the mod files? should I leave them zipped?

I managed to activate them using the package manager, but nothing showed up in the main FOMM window for me to select. If anyone can explain clearly what I'm missing here I would really appreciate it.

Thanks very much.

Posted

I would use the default paths for installation. You should be adding the archives using Package Manager.

 

Most texture replacers do not have any plugins to activate.

 

Unless you have a rare scripted FOMOD that would require FOMM, why not use Nexus Mod Manager?

Posted

I would use the default paths for installation. You should be adding the archives using Package Manager.

 

Most texture replacers do not have any plugins to activate.

 

Unless you have a rare scripted FOMOD that would require FOMM, why not use Nexus Mod Manager?

Does it work well? I have to admit, I haven't heard great things. Do you have a link to a tutorial about NMM, I'll give it a go if you recommend it.

 

Thanks.

Posted

It works well for me, but I do not use any mods (like FWE) that would absolutely require FOMM to install. I assume that Gopher has some NMM tutorials.

Posted

Don't make use of NMM, to install F03 and FNV mods with.

You'll run into problems with that. Break your game problems.

FOMOD's are by no means rare. Even DarnUI should only be installed with FOMM via it's package manager.

 

I do not reccamend using NMM for files that do not need FOMM. This gets you into bad practices, Don't expect F03 and FNV to get a compatibility update with NMM. Those games are old news to those developers and they don't care.

 

FOMM's very easy to use and is acctually more stable than NMM is currently for the installation and use of Fallout games.

NMM is a total rip of FOMM. Don't kid yourself or get fooled by the uninformed.

 

Using the Package Manager you click on [Add FOMOD] button, then select your ZIP it then will tell you sometimes this mod has no scripts create them hit yes.

 

Then it'll ask make copy of the original file, I ussually hit no...This means there's no backup but hey I can download again so what.

 

Then it puts it into the list of mods that can be activated looks just like NMM and even has a catagories feature ummm wonder where those NMM developers got that idea huh???

 

Then you just click the mod and hit activate button.

 

Truth is NMM is entirely based on FOMM. It's likely developed by some of the same people. Problem is the scripting has changed and your trying to use a program that won't recognize FOMOD scripts from years back....SO yes you want to play F03 get used to the tools you need to use to play a modded F03.

 

Before long you will download a mod that needs a FOMOD install, all HUD's, all the all time fav's all installed with old FOMOD scripts that NMM will mangle.

Sure it'll look like it works but before long you'll be looking for how to fix your game that's crashing and ppl will tell you a whole bunch of extra garbage on how to fix it when the problem started with how you installed your mods.

Posted

Don't make use of NMM, to install F03 and FNV mods with.

You'll run into problems with that. Break your game problems.

FOMOD's are by no means rare. Even DarnUI should only be installed with FOMM via it's package manager.

 

I do not reccamend using NMM for files that do not need FOMM. This gets you into bad practices, Don't expect F03 and FNV to get a compatibility update with NMM. Those games are old news to those developers and they don't care.

 

FOMM's very easy to use and is acctually more stable than NMM is currently for the installation and use of Fallout games.

NMM is a total rip of FOMM. Don't kid yourself or get fooled by the uninformed.

 

Using the Package Manager you click on [Add FOMOD] button, then select your ZIP it then will tell you sometimes this mod has no scripts create them hit yes.

 

Then it'll ask make copy of the original file, I ussually hit no...This means there's no backup but hey I can download again so what.

 

Then it puts it into the list of mods that can be activated looks just like NMM and even has a catagories feature ummm wonder where those NMM developers got that idea huh???

 

Then you just click the mod and hit activate button.

 

Truth is NMM is entirely based on FOMM. It's likely developed by some of the same people. Problem is the scripting has changed and your trying to use a program that won't recognize FOMOD scripts from years back....SO yes you want to play F03 get used to the tools you need to use to play a modded F03.

 

Before long you will download a mod that needs a FOMOD install, all HUD's, all the all time fav's all installed with old FOMOD scripts that NMM will mangle.

Sure it'll look like it works but before long you'll be looking for how to fix your game that's crashing and ppl will tell you a whole bunch of extra garbage on how to fix it when the problem started with how you installed your mods.

 

Scripted FOMODs that crash NMM are rare compared to all of the wonderful mods that do not crash NMM. It would be nice if NMM was updated to handle those old scripts or if maybe those authors would update their archives. But hey, it would be nice if FOMM had the features that NMM does.

 

The rest of your post is supposition and superstition. Stop the FUD.

Posted (edited)

My advice is solid.

 

No it's not supposition or superstition.

 

I'm not sure where you have been but FOMM's been around longer and NMM is only just getting caught up to the number of features FOMM has now that it's years and years old.

 

So basically I'm saying this.

 

You want to make a phone call to a country that doesn't have digitally comminications in place. Why are you trying to use an unfinished smart phone?

 

Other than that, I'd rather practice Latin than let this continue.

Honestly thanks for the unnessary flaming.

Edited by gamefever
Posted

Last I looked I had my bona fides.

 

To what game breaking problems, other than the already copped to rare scripted FOMODs, are you referring?

 

Why keep recommending a completely unsupported mod manager like FOMM over NMM which has features FOMM has never had nor ever will have? Why not explain to users how to manually install those few contrary mods rather than having to manually futz with *every* mod when using FOMM?

Posted

Blove let it drop go pick a fight with someone else, I'm not interested.

I have no desire to get into a heated debate of will's on the internet, I only wanted to point out something that will work with all the currently uploaded F03 and FNV Files.

Posted

Thanks for the advice everyone. It seems that the mods I use don't show up in the main FOMM screen after I activate them, even though they are installed. I thought that all mods should show up in the main FOMM window, I was mistaken there.

 

Thanks again.

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