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FNIS errors when using XP32 with Nemesis


Rhaskos

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I do not have FNIS installed (only Nemesis), and I am seeing an XP32 error concerning FNIS in my Papyrus log:

 

[09/27/2020 - 05:37:13PM] Nemesis CompareAnimVar (AnimGroup: _dageqp, Value: 0, Priority: 0, Mod: XPMSE, Group: 1
[09/27/2020 - 05:37:13PM] ERROR:  (0001A699): cannot fetch variable named FNISaa_sprint of type int, returning 0.
stack:
[ (0001A699)].WIDeadBodyCleanupScript.GetAnimationVariableInt() - "<native>" Line ?
[Active effect 6 on  (0001A699)].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1622
[Active effect 6 on  (0001A699)].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1628
[Active effect 6 on  (0001A699)].XPMSEWeaponStyleScaleEffect.Restyle() - "XPMSEWeaponStyleScaleEffect.psc" Line 1259
[Active effect 6 on  (0001A699)].XPMSEWeaponStyleScaleEffect.onBeginState() - "XPMSEWeaponStyleScaleEffect.psc" Line 255
[Active effect 6 on  (0001A699)].XPMSEWeaponStyleScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ?
[Active effect 6 on  (0001A699)].XPMSEWeaponStyleScaleEffect.OnEffectStart() - "XPMSEWeaponStyleScaleEffect.psc" Line 222
This error occurs for the following variables: FNISaa_sprint , FNISaa_dageqp, FNISaa_shout; twice each.
I am getting this before a CTD, but not sure if it's related. Whenever I open a crafting station (forge, smelter, tanning rack, armor bench, alchemy table, enchanting table), a few seconds later I crash. IIRC the crafting stations do some scaling of the character so that the animations of the crafting station look fine, which is suspicious given the errors. If I open the console (~) and pause the game, the crash never happens, so even more likely that it's script-related.
Is there anything special I need to do to get XP32 to work purely with Nemesis instead of FNIS?
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I'm using Nemesis myself. Never had any problems with it in connection with XPMSE.

 

Do you still have other FNIS-related mods installed (i.e. FNIS spells, FNIS PCEA)?

If so, uninstall them.

 

Maybe you could also try reinstalling XPMSE (maybe also test different options for additional annimations, that come with XPMSE). After reinstalling XPMSE, rerun Nemesis.

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