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Linking Actor Values to skill levels?


Arocheon

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Hi all,

 

I've been out of the Skyrim life for over a year and am getting pangs to replay, hoping to take the mage route this time and have been dabbling with the CK to see if it can handle any of the ideas I was throwing around last time I considered throwing spells.

 

Way back then, the argument that destruction was underpowered was often refuted with "you don't play destruction, you play a mage, use your other spells" (really quite annoying since I can use a bow from invisibility with a summoned pet more effectively, and with no more investment, than I can use a fireball from invisibility with a summoned pet), which lead me to thinking ok, let's play a mage and have each spell school increase the power of all spells!

 

The theory; increasing skill in:

Alteration increases duration of spells in all schools (where they have a duration)

Conjuration increases the overcharge effect of dual casting spells in all schools (where they can be dual cast)

Destruction increases the magnitude of spells in all schools

Illusion increases the critical chance of spells in all schools

Restoration increases magicka regen

 

Yes, I'm aware that maxing out all of these would probably result in a monster, and plan on playing around with the spells themselves to get some more rational growth levels, though I do still intend to let a master of all 5 magic schools be a bit beastly, given that melee/archery can achieve a lot more in 4 skills :biggrin:

 

Unfortunately, I've run into a few problems that bring me here with questions and I think the answer is going to be no to most of them :(

 

1. Only three of the above (spell duration, spell magnitude and magicka regen) have an entry in actor value, and even then magicka regen isn't an actual AV, but a derived attribute - is there any way to tie a skill level to the effect of dual casts or to crit chance?

2. Having played around and browsed other mods it seems like the only way to tie an AV to a skill level is through a perk; is there any other way to do this?

3. The game innately has a system to reduce spell cost with skill level in that school, do we know how it does this and whether that process could be helpful to me?

 

Thanks in advance for any answers!

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1. a perk entry point with some conditions

2. not that I know of, I think those things are done at a game engine level and would probably be unsafe to mess with even if you could

3. its a GMST (game setting) but I don't remember the name for it...try filtering for Magicka or whatever spell school you're interested in

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