LastKazear Posted February 14, 2013 Posted February 14, 2013 So I've made sure to archive invalidate and use FOSE, and I really don't want to have to give up a mod, but if I have to then it would be ok.When I start up the game, it goes through the credits motions and what not, and when I'm looking at that still of a T-45 helmet, nothing else pops up. No menu options, no 'new games' nothing. Its just blank. I think it has something to do with EVE, because after I installed EVE, it happened. I even tried disabling DarnUI but that had no effect.Here's my load order:[X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] EVE.esm[X] FO3 Wanderers Edition - Main File.esm[ ] FO3 Wanderers Edition - Alternate Travel.esp[X] DarNifiedUIF3.esp[X] FWE weapons pack.esp[X] LNC StealthSuit.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FO3 Wanderers Edition - Optional VATS Halftime.esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] EVE - FWE Master Release.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[X] EVE Anchorage - FWE DLC Anchorage.esp[X] EVE - FWE with WeaponModKits.esp Anyone have any ideas why this is happening? Thank you for your time.
blove Posted February 14, 2013 Posted February 14, 2013 Missing main menu is almost always an out-of-date compatibility patch. A form referenced by the plugin is either no longer present in its master or has been repurposed to a different formtype. Start disabling patches and you should find it quickly.
gamefever Posted February 14, 2013 Posted February 14, 2013 answerBlackened by BlackRampagehttp://fallout3.nexusmods.com/mods/18173 Paradox Ignition presents The Mergers by Paradox Ignitionhttp://fallout3.nexusmods.com/mods/16787 FO3Edit by ElminsterAUhttp://fallout3.nexusmods.com/mods/637 Hey though I'm just an idiot so what do I know?
Dweedle Posted February 14, 2013 Posted February 14, 2013 watch gophers vids about installing fallout 3 mods, best way to learn imo and he has a link to the patch that makes EVE stop ctding on main menu
LastKazear Posted February 14, 2013 Author Posted February 14, 2013 Missing main menu is almost always an out-of-date compatibility patch. A form referenced by the plugin is either no longer present in its master or has been repurposed to a different formtype. Start disabling patches and you should find it quickly. I guess it was. answerBlackened by BlackRampagehttp://fallout3.nexusmods.com/mods/18173 Paradox Ignition presents The Mergers by Paradox Ignitionhttp://fallout3.nexusmods.com/mods/16787 FO3Edit by ElminsterAUhttp://fallout3.nexusmods.com/mods/637 Hey though I'm just an idiot so what do I know? Thank you so very much. I have a hard time navigating files, didn't know there were more compatibilty patches else where. It works now thanks guys.
gamefever Posted February 14, 2013 Posted February 14, 2013 You'll want to throw out the Foip patches those are a few versions out of date. Also You need to make a merge patch with those mods it's not optional when you get that many hefty mods going. Glad I could help :D
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