switchkeys Posted September 29, 2020 Share Posted September 29, 2020 hi all, while working on a mod, all looks fine in the creation kit but ingame the ground texture does this:https://imgur.com/o18f6RK1 part is has the texture i want, the other simply doesn't, don't know how to fix it, can somebody help. Link to comment Share on other sites More sharing options...
NexBeth Posted September 29, 2020 Share Posted September 29, 2020 The exterior cells are divided into quadrants with vanilla ground textures already in place. If you wish to modify and blend in different textures that you have do the changes in landscape editing in the render window working with the various quadrants to get a uniform texture. Below is related tutorials that explains. See Part IIIa Consolidating Textureshttp://tesalliance.org/forums/index.php?/topic/6842-ck-basics-lesson-3/ Link to comment Share on other sites More sharing options...
antstubell Posted September 29, 2020 Share Posted September 29, 2020 Too many textures in a quadrant? Six is maximum. Link to comment Share on other sites More sharing options...
switchkeys Posted September 30, 2020 Author Share Posted September 30, 2020 (edited) yes, i know about the quadrants, i aint over 6, but as i mentioned, in the creation kit it all looks fine, its the ground texture i want, its ingame where you spot the problem. edit, already found the solution, a small mod conflict(didnt knew a mod would conflict in that area) removed the mod and all is fine now. Edited September 30, 2020 by switchkeys Link to comment Share on other sites More sharing options...
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