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Creating an enchantment and integrating it into the loot flow


Redwood36

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Hello all, first time poster here.

Played the game when it came out and decided to return when the mod scene matured, and theres a ton of great stuff out now. I experimented with skyre, but found that it was so aggressive with its stat changing that it made it not only difficult to integrate new armors and weapons into the game, but also made it very confusing and totally lacked unity (with regard to NEW items anyway). Instead I settled on another perk modifier and few other mods to create a similar experience. Anywho, what I really enjoyed about it was some of the enchantments, which were very plain in vanilla.

 

So i created some (movement speed) by copying skyre and wondered if there was any way to integrate new enchantments with a new ID into the loot flow of the game.

For instance skyre replaced the EnchArmorFortifyAlchemy id with an enchantment for movement speed. However i notice that it also has new IDs as well. Therefore I wondered for any NEW ID is it possible to somehow let it enter into the regular loot flow of the game without having to go in and select specific chests and such. I imagine that this isn't possible but I thought i'd ask and I didnt see it in any tutorial (after a brief look admittedly. sorry if its covered there)

 

As a secondary question, is there anyway to modify a number of items with similar attributes at once. for instance Insanity's Shields mod integrates a number of shields into the game but they are all heavy. whenever i have to reinstall it (dont ask) I have to change them from heavy to light individually every time. There is no mass change where if u select multiple objects and open them the sheet wont populate fields with similar data and allow you to change them all at once? Thanks all!

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Upon closer inspection of how it all works, skyre as well as the CK, I see that replacement is more or less the only option, You can either replace objects at the enchantment stage, or further along in the item stage and the leveled loot stage.

 

Still would hope the second question could be answered tho, thanks!

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I wish I could help you out with your second question but I do not believe it is possible.

 

I have been looking for a way to change the 3D position of multiple items (like making sure all of the pieces of the floor are alligned), but unfortunately I have not found a way to do that either. Anytime you select multiple objects and then choose 'edit', CK will de-select all but one object.

I believe this behavior is the same throughout the CK, but I could be wrong.. im still relatively new to modding. Maybe someone else will chime in

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Thanks for the comment Michael,

I discovered that for simple edits skyedit functions nicely for mass editing item stats

 

a new question however!

I have a problem with mods that seem to be recalculating the damage of a weapon every time it is re-equipped. for instance (with example numbers):

lvl 1 equip steel sword. reports damage = 22

lvl 5 find steel axe (for example) shows +50 dmg. I go back to my steel sword and it says +45 damage. reequipping resets the problem. now the steel axe only shows +5 damage, as would be applicable for the waraxe class weapon type.

 

This is either the result of the skyre combat mod, deadly combat, or ace combat mod all of which i have running concurrently. I believe this is the result of using the calculate weapon damage entry point in the perks, instead of mod attack damage which is used primarily within the vanilla skyrim esp. anyone know in which mod i can find it? and where I can edit it so that the program only displays base damage and not post-skill damage?

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my first step would be probably look at each of the esp in tes5edit and see if theres anything that jumps out at you there. If that doesnt produce anything, I would probably change the load order around with those mods (thus changing priority) and see if i can get different results..using the results to deduce which mod may be causing those effects. I know, not the most efficient method, but its all i know unfortunately.

 

Thanks for the heads up on using skyedit for group edits

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