rkkn Posted September 30, 2020 Share Posted September 30, 2020 to avoid having to load them up in the game one by one, which is obviously impractical Link to comment Share on other sites More sharing options...
maxarturo Posted September 30, 2020 Share Posted September 30, 2020 That's the only way, there is no preview for Effect Shaders, Visual Effects, Particle Geometries, Impact Data, Idles and animations that are not assign to the actor, like the ones you see in the actor's preview window. You can preview "ImageSpace Modifiers", but the majority of times CK will CTD, well at least on my end... Link to comment Share on other sites More sharing options...
rkkn Posted September 30, 2020 Author Share Posted September 30, 2020 mm, too bad. Though I figured CK wouldn't do it. Are there any third party programs useful for the purpose? Link to comment Share on other sites More sharing options...
maxarturo Posted September 30, 2020 Share Posted September 30, 2020 No, there aren't any programs. What you can do is to make a "Test Cell" or a "PreFab Cell" in your mod, it doesn't need to have anything, just a floor and NavMesh. A lot of modders make "PreFab Cell" to test their stuffs before appling them to the actual cells, this is very useful for things like testing FX, actors, scripts, puzzles.... etc. You don't need to 'Load' a save, but you just "COC" to the PreFab Cell, and since the cell is actually empty, it will load very fast. Link to comment Share on other sites More sharing options...
rkkn Posted September 30, 2020 Author Share Posted September 30, 2020 oh, well I guess that will help. thanks Link to comment Share on other sites More sharing options...
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