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Possible to have different texture for Scarf_Fatigue from Normal_Fatigues?


pistol81

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(Sorry for the language first, as English's not my m.tongue)

 

I've been trying to use three different camo-based textures each for Normal, Naked, Scarf (like the pic attached as the example)

the Naked version was easily done as it uses independent texture (sna8_main0_xxxxxx)

 

But the problem comes from the Normal and Scarf case, as they share the same ftexs file (sna0_main1_xxx, as far as I know, and I don't have enough knowledge for modding)

 

What I've tried but failed so far..

 

(1) put all the FTEXS files I've reworked for Scarf Fatigues(sna0_main1_xxx) into the original texture folder by using Makebite and Snakebite

-> then the new FTEXS files just overwrites the existing Normal fatigue texture as expected

 

(2) put all the FTEXS files I've reworked for Scarf Fatigues(sna0_main1_xxx) into the picture folder within the 'plparts_normal_scarf.ftexs'

-> At first, the texture seemed to successfully appear in the game in the right way, Normal/Naked/Scarf different from each other that I aimed

-> Then it takes enormous of loading time(more than a minute) as soon as I tried to put on other Scarf fatigue via Infinite heaven as well as in-game system(sortie prep, supply drop)

-> Especially in the outfield for mission or sideops, the game freeze repeatedly with the broken texture in the Snake's Head and people&things around

-> I thought it was too heavy to load the right texture simultaneously, so made a Lighter version with much less number of fatigue texture files, but the same happened

 

As I think of the second try(2), I think it's possible to separate the Scarf fatigues textures from the Normal one,

but really dunno how

I truly need your knowledge, please help me get this solved!!

Edited by pistol81
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