pistol81 Posted September 30, 2020 Share Posted September 30, 2020 (edited) (Sorry for the language first, as English's not my m.tongue) I've been trying to use three different camo-based textures each for Normal, Naked, Scarf (like the pic attached as the example)the Naked version was easily done as it uses independent texture (sna8_main0_xxxxxx) But the problem comes from the Normal and Scarf case, as they share the same ftexs file (sna0_main1_xxx, as far as I know, and I don't have enough knowledge for modding) What I've tried but failed so far.. (1) put all the FTEXS files I've reworked for Scarf Fatigues(sna0_main1_xxx) into the original texture folder by using Makebite and Snakebite -> then the new FTEXS files just overwrites the existing Normal fatigue texture as expected (2) put all the FTEXS files I've reworked for Scarf Fatigues(sna0_main1_xxx) into the picture folder within the 'plparts_normal_scarf.ftexs' -> At first, the texture seemed to successfully appear in the game in the right way, Normal/Naked/Scarf different from each other that I aimed -> Then it takes enormous of loading time(more than a minute) as soon as I tried to put on other Scarf fatigue via Infinite heaven as well as in-game system(sortie prep, supply drop) -> Especially in the outfield for mission or sideops, the game freeze repeatedly with the broken texture in the Snake's Head and people&things around -> I thought it was too heavy to load the right texture simultaneously, so made a Lighter version with much less number of fatigue texture files, but the same happened As I think of the second try(2), I think it's possible to separate the Scarf fatigues textures from the Normal one,but really dunno howI truly need your knowledge, please help me get this solved!! Edited September 30, 2020 by pistol81 Link to comment Share on other sites More sharing options...
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