Adelardo Posted February 15, 2013 Share Posted February 15, 2013 For my own usage i created a esp. file with some clothes I picked up from an other mod.I have created Outfit, Arma and Armo objects and that is working fine.But for my understanding could you explain me how the dds files are linked to the nif files ?I don't see in the Creation kit where the texture of my robe is defined. And there is not Texture object in the original mod. Link to comment Share on other sites More sharing options...
Deleted1308005User Posted February 15, 2013 Share Posted February 15, 2013 Textures are usually pre-set at the mesh itself.just try it in-game to see if it works correctly.(Or, load it in CK. If textures display correctly, it works)Some armors (usually variants of certain set)Rely on texturesets.Under > Miscalleneous > texturesetsCreate new, set texture paths, saveGo to armor addonclick the thing which you use to set path.On left list you see all armor parts, doubleclick, set new textureset.Check how it's done on city guard armors, mage robes etc.I can't upload pictures directly in threads so I can't explain it better. Link to comment Share on other sites More sharing options...
Adelardo Posted February 15, 2013 Author Share Posted February 15, 2013 I thank you for your answer. Link to comment Share on other sites More sharing options...
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