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CTD when entering building, new cell, etc


Skinjack

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I'm having an issue where I can't enter into any buildings, caves, new cells, etc. This just started while loading a new game onto a new computer. This initially worked when exiting Helgen through the cave exit for the first time, but I've had issues since entering Riverwood (after the blacksmith request to go to Whiterun) where it no longer works. I can't even go back into the Helgen Cave from a save game just turning around and going in.

I've explored the Papyrus.log at the end and it looks like I'm having VM issues. Above that is a mass of errors related to mods I don't have, are not required, and I don't want.

 

[10/01/2020 - 03:03:34PM] [bOS] Updating factions...
[10/01/2020 - 03:03:40PM] [CGO] Finished Script Refresh for NPCs
[10/01/2020 - 03:03:40PM] [CGO] Maintenance complete.
[10/01/2020 - 03:03:42PM] XPMSE MainQuest Initialization successful.
[10/01/2020 - 03:04:05PM] VM is freezing...
[10/01/2020 - 03:04:05PM] VM is frozen
[10/01/2020 - 03:04:05PM] Saving game...
[10/01/2020 - 03:04:07PM] Errors occurred while saving the Papyrus save game data

 

I had this load list running before on an older machine (10 years) and never had an issue beyond the graphics card couldn't handle what I was throwing at it. I know the VM freezing like that indicates a pause in the game for saving, etc, and that it's not a good idea to use the Papyrus.log. I haven't until now. I was just looking for a hint which mod(s) was causing the problem. I also know this is generally caused by conflicting mods, but I have disabled any new mods I added to this load (except one - Interesting NPCs and a crapload of patches for it). That was working, at least I'm assuming that was why my NPC's had more to say.

 

Wasn't there another way to tell which mod might be causing the issue? It's been so long since I've had to troubleshoot major issues I don't remember. I've run LOOT and my load order looks pretty much the same except it is now putting Nemesis PCEA last after my bashed patch, DynDOLOD, etc. Not sure if that is right or not. It always loaded before the bashed patch prior to this. How can I tell which mod is conflicting or what my problem is? I'm not very hands-on with SSEEdit.

 

I'm going to try a new game and go through Helgen again, and then remove Interesting NPC's if I still have an issue after that. I just thought I would ask if anyone had an idea about what would cause this to crash when entering like that. I had tried to install this with MO2, but was having issues with Nahimic drivers on this computer (i.e.blank screens, etc) so I returned to VORTEX. I'm not sure if that is causing further issues, but I can't tell my wife I just spent 6k in parts only to have the PC not working for what I had intended. I like my parts and pieces.

 

I don't believe I forgot anything when installing, like .ini changes, requirement mods, etc. I just have 600+ mods and I don't envy troubleshooting that.

 

My PC is 19-1098XE cpu, 2080ti gpu, 128 ram, nvme m.2 drives. I'm running Windows 10 (upgraded - depending on your point of view - from Windows 7). Does anyone have any ideas?

 

EDIT: Well, its not the game itself. I just restarted from Helgen and got all the way to the end of the cave. When entering Syrim it crashed. Removing 3DNPC is a little more involved with all the patching I've done, so I'm going to hold off on removing it for now until someone replies. Hopefully someone has a better answer than "mod conflict" because I dread going though that many mods.

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Sorry about the wait. I had signed off early yesterday and had to take my daughter to get her wisdom teeth out this morning. She's sleeping now.

 

Anyway, I wasn't sure what the general concensus was about sending which form of load list these days, so this is just a copy of my loadorder.txt. I would ignore the MERGE_ mods and the sj_ mods as they are personal mods for weapons or merges and they have been deactivated once before in the process of elimination to find the cause of this issue. However, it was still there, even with those mods disabled. The merges do work, I've used both them and the sj_ mods on the older machine. The weapons are simple mesh/texture mods with eslified esp. Any new mods I added were deactivated at one time as well, again with the exception being Interesting NPC's. I haven't disabled that yet. I also had NetScriptFramework installed at one time but I currently have it removed.

 

Keep in mind this loadlist is by no means done, as I have just started fixing conflicts, etc, and the list will change accordingly. Especially if anyone can point out glaring issues that I may have missed. I guess this is what you get when you do a marathon stay-up-all-night-for-two-nights mod upload to your new computer.

 

http://www.mediafire.com/file/de2ciapdj2miccz/loadorder.txt/file

 

Thanks ahead of time to anyone who can point to what might be the source of my problem.

 

EDIT: Just found a patch between 3DNPC and TK Children, so add that to my list. Seriously need a program that says "you need these patches" and list them. Its a good thing most of them are espfe's nowadays.

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Anyone have any idea what this is? I'm not finding that script anywhere in my STEAM folder.

 

[10/02/2020 - 10:35:09AM] Error: Unable to bind script FXcameraAttachCloudScript to (3E008E81) because their base types do not match
[10/02/2020 - 10:35:15AM] VM is freezing...
[10/02/2020 - 10:35:15AM] VM is frozen
[10/02/2020 - 10:35:15AM] Saving game...

 

Besides the normal errors noted for stuff I don't have installed I am down to just these two issues in the Papyrus log. I validated my files last night. Maybe I'll try that again JIC.

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Real Clouds is a personal port I use from LE. Don't know if it is needed anymore. It never gave me an issue since I've been using it, but I can deactivate it and see what happens. Really don't know how that would affect a new cell loading, but weirder things have happened. Especially if it is conflicting with something else.

Sorry I didn't mention that. There are a few mods I ported from LE that haven't been released yet, like Acalypha. None of those have ever given me issues in the past but I guess this is a new game on a new computer.

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Already looked it up and decided to remove that for now. If no one else chimes up with a response I'll disable anything new I've added like Interesting NPC's and see if that works. Other than that, I don't know either. Start by disabling half and keep going until I track it down, I guess. Monotonous and no guarantee of it working. I may just have to start from the beginning again.

 

After I removed Real Clouds I'm still getting issues, this time with stacks:

 

[10/02/2020 - 06:30:02PM] VM is freezing...
[10/02/2020 - 06:30:02PM] VM is frozen
[10/02/2020 - 06:30:02PM] Saving game...
[10/02/2020 - 06:30:04PM] Error: Failed to write stack frame 1 in stack 720892 to save
[10/02/2020 - 06:30:04PM] Error: Failed to write stack 720892 to save game
[10/02/2020 - 06:30:04PM] Error: Unable to write stacks to save game
[10/02/2020 - 06:30:04PM] Errors occurred while saving the Papyrus save game data

 

I have no idea why the VM is freezing. This computer is considerably more powerful than my other one, it should be able to handle the load. Only thing I can think of is conflict, I just can't figure out where.

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If you do start over, I'd recommend installing only the basics before booting the game up from start. And load your additional mods slowly and methodically, checking game operation inbetween small groups

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I seem to have gotten this going. At the end of my papyrus.log I had:

[10/02/2020 - 06:29:48PM] ************************************************************************************************************************
[10/02/2020 - 06:29:48PM] WARNING: (Immersive HUD) Please ignore the following error (Cannot cast from None to SKI_WidgetBase[]) is seems to be a lie! There is no error, but Papyrus seems to log one anyway.
[10/02/2020 - 06:29:48PM] ************************************************************************************************************************
[10/02/2020 - 06:29:49PM] [bOS] Updating factions...
[10/02/2020 - 06:29:49PM] Error: Cannot cast from None to ski_widgetbase[]
stack:
[iHUDControlQuest (A4000805)].ihudwidgetscript.Initialize() - "iHUDWidgetScript.psc" Line 42
[iHUDControlQuest (A4000805)].ihudcontrolscript.startUp() - "iHUDControlScript.psc" Line 93
[iHUDMaintainanceQuest (A4002853)].iHUDMaintainanceScript.startUp() - "iHUDMaintainanceScript.psc" Line 22
[alias playerAlias on quest iHUDMaintainanceQuest (A4002853)].iHUDLoadScript.OnPlayerLoadGame() - "iHUDLoadScript.psc" Line 11
[10/02/2020 - 06:29:49PM] ************************************************************************************************************************
[10/02/2020 - 06:29:49PM] (Immersive HUD) See? That None object the error said could not be cast was in fact just cast and contained the widget I needed, and its element is: _root.WidgetContainer.6.widget. This seems to be an error in the Papyrus logging and should have no effect on your game. Please contact me if you believe otherwise. Thanks - Gopher
[10/02/2020 - 06:29:49PM] ************************************************************************************************************************
[10/02/2020 - 06:30:02PM] VM is freezing...
[10/02/2020 - 06:30:02PM] VM is frozen
[10/02/2020 - 06:30:02PM] Saving game...
[10/02/2020 - 06:30:04PM] Error: Failed to write stack frame 1 in stack 720892 to save
[10/02/2020 - 06:30:04PM] Error: Failed to write stack 720892 to save game
[10/02/2020 - 06:30:04PM] Error: Unable to write stacks to save game
[10/02/2020 - 06:30:04PM] Errors occurred while saving the Papyrus save game data

I never displayed that much before (probably would have pointed you to the culprit :) ) but even though it says it would not effect anything it is possible loading Immersive HUD through the Helgen scene was causing issues with something to load. I saw a post somewhere else that said anything prior to errors was your most likely issue, so I disabled it on a whim, ran Wrye Bash again, and started a new game. This time it seems to have gone all the way through and I can enter doors into inside cells, like the Riverwood Trader. I'm not saying it has solved all my problems, or even that the mod is the definitive cause of the issue (could just be coincidence) but I don't really need Immersive HUD anyway. It was a requirement for another mod I decided not to use and forgot to remove it as it didn't seem to be causing any issues.

 

Anyway, we'll see what happens in the future. Thanks for your assistance though. Sometimes having someone else to grumble to actually kicks my brain into thinking mode.

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