Bluarchon Posted February 16, 2013 Share Posted February 16, 2013 Hi, Anybody know how to detect when the player enters a specific exterior cell? I basically want to trigger something to happen when the player enters an exterior cell of my choosing. I've tried OnLocationChanged() but not all exterior cells are mapped with a location. I tried creating my own location for that cell but the condition Game.GetPlayer().GetCurrentLocation == customLocation never returns true. Hope anyone can help. Thanks! Link to comment Share on other sites More sharing options...
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