BadDragoness Posted February 16, 2013 Share Posted February 16, 2013 (edited) I have just reinstalled New Vegas and added a few mods. Everything works well in Doc Mitchells hous and when I enter the wasteland after that but when I enter the Prospecter Saloon to meet Sunny Smiles it chrashes. I have also noticed that there are some texture/lightning problems the one time I entered the saloon without the game crashing. It was very dark but It seemed like textures were missing. And Sunny Smiles` face had a strange color. I also entered the Goodsprings General store (it never crashes when I enter) and it has the same dark texture? problem. But the last time I entered it was missing walls and floors and the proprietor was missing his body. This was after changing the load order a bit. As I said you never see anything of this in Doc Mitchells house or outside in the wasteland. (But I have never gone outside of Goddsprings.) I am also using the NMC texture pack by NeilMc_NMC. Does anyone know which of the mods that are causing the problem? Thanks for the help. BadDragoness. Here is my load order: [X] FalloutNV.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] OldWorldBlues.esm[X] LonesomeRoad.esm[X] GunRunnersArsenal.esm[X] FOOK - New Vegas.esm[X] FOOK - New Vegas DLCs.esm[X] AWorldOfPain(Preview).esm[X] Caliber.esm[X] CaliberXhonesthearts.esm[X] CaliberXgunrunners.esm[X] NVEC Complete + NVCE.esm[X] NVEC BugFixes + NVCE.esm[X] Primary Needs HUD.esm[X] Advanced Recon Tech.esm[X] Stalker Weapons Pack.esm[X] More Perks.esm[X] FNVToolkit.esm[X] Project Nevada - Core.esm[X] Project Nevada - Equipment.esm[X] Project Nevada - Rebalance.esp[X] Project Nevada - Cyberware.esp[ ] CALIBR.esm[ ] 20th Century Weapons.esm[ ] 20th Century v5 ALIVE (TEST Container).esp[ ] 20th Century v5 ALIVE (BOS).esp[ ] 20th Century v5 ALIVE (Vendor).esp[ ] 20th Century v5 ALIVE (Containers).esp[ ] injectionpatch.esp[ ] MERGEinjection.esp[X] FOOK - New Vegas.esp[X] FOOK - New Vegas DLCs.esp[X] The Mod Configuration Menu.esp[X] The Weapon Mod Menu.esp[X] WeaponModsExpanded.esp[X] UHNV.esp[X] SWP40 Patch 01.esp[X] SWP40Pistols.esp[X] Project Nevada - Dead Money.esp[X] Project Nevada - Honest Hearts.esp[X] Project Nevada - Old World Blues.esp[X] Project Nevada - Lonesome Road.esp[X] Project Nevada - Gun Runners' Arsenal.esp[X] WMX-DeadMoney.esp[X] WMX-HonestHearts.esp[X] WMX-LonesomeRoad.esp[X] WMX-ModernWeapons.esp[X] WMX-GunRunnersArsenal.esp[X] WMX-MW-GRA.esp[X] WMX-ArenovalisTextures.esp[ ] WMX-PreOrderPackMercenary.esp[X] Project Nevada - WMX.esp[X] UHNV-Honest Hearts.esp[X] UHNV-Dead Money.esp[X] UHNV-Lonesome Road.esp[X] UHNV-OWB.esp[X] AWOPDeadMoney.esp[X] GRA - The Right to Bear Arms.esp[X] Advanced Recon Gear.esp[X] Advanced Recon Tech.esp[X] Advanced Recon Armor.esp[X] Advanced Recon Gear-Locations Doc Mitchell.esp[X] Advanced Recon Gear - Project Nevada.esp[X] Advanced Recon Armor-Easier Stealth.esp[X] Advanced Recon Armor-Location Doc Mitchell.esp[X] GrenadeHotkey.esp[X] GrenadeHotkey - DeadMoney.esp[X] dD - Enhanced Blood Main NV.esp[X] dD-More Gore.esp[ ] Radar.esp[X] CNR_Beta.esp[X] bzArmour.esp[X] FalloutNVCheatTerminal.esp[X] StarFox.esp[X] EMR-StealthSuitMkII.esp[X] Readius_NV.esp[X] Millenia_Tokarev.esp[X] Karabiner98k.esp[X] Alexscorpion's Custom AK103.esp[X] Companion Sandbox Mode.esp[X] VeronicaFixEssential.esp[ ] CASM.esp[ ] NVEC Reduce CTD.esp[ ] SVT40.esp[ ] populatedcasino.esp[ ] pnv.esp[ ] Military Explansion Program.esp[ ] Project13 - Populated Wasteland.esp Edited February 16, 2013 by BadDragoness Link to comment Share on other sites More sharing options...
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