reaper1982 Posted December 27, 2008 Share Posted December 27, 2008 Hi guys merry crimbo and all that!!I have a problem you may be able to help me with.I recently downloaded bannanas better imperial cities mad and during the day it seems fine, but low and behold as soon as it turns 6pm the lamps switch on and instead of a nice radiant glow candle light glow, i get this massive explanation mark with a yellow box round it!!Please any suggestions would be great.Thanks calvin :). p.s. if i need to load mods in a certain order, do i do this from the data files on the oblivion lancher or do i need to extract them into the oblivion data file in a correct order?? Link to comment Share on other sites More sharing options...
reaper1982 Posted December 27, 2008 Author Share Posted December 27, 2008 if it helps get an answer. why am i getting the marks in the first place??? Link to comment Share on other sites More sharing options...
bben46 Posted December 27, 2008 Share Posted December 27, 2008 This is probably the most common problem in mods. It is caused when the game cannot find the mesh called for by a mod. It uses the yellow block as a placeholder to keep from crashing. In your case, It's probably missing the mesh for the flame that is only present in the lanterns at night. All except the simplest mods have new textures and usually Meshes. If you look at the zipped files (expand them to see what is there before installing) you will usually see several types of files. The filename.esp is the actual mod, it goes into the Oblivion\Data folder. A filname.txt or Readme.txt file - this is the read me file that you should read to see if there are any special instructions for this file, such as it may need another mod to work or need OBSE, or need the Shivering Isles expansion, or Need the latest patch. Textures folder. this contains the texture files (.dds) for the mod. this should be copied to the Oblivion\data\textures folderMeshes folder. This contains the meshes for the mod, it should be copied to the Oblivion\data\meshes folderSounds folder. This contains any new sounds needed by the mod. it should be copied into the Oblivion\data\sounds folder .bsa files these are compressed files that may contain all of the different files. Any .bsa file should be copied without change into the Oblivion\data folder There may be other files or folders included, but those are the most common. If you look in the Oblivion/data folder and see a bunch of .dds files, .nif files, .mp3 files they are in the wrong place. You need to MOVE them to the proper folders..dds to the textures folder.nif to the meshes folder.mp3 to the sounds folder.wav to the sounds folder In a mod with meshes and textures, they are usually in their own folder - look in the zipped file, extract the meshes folder to the Oblivion\data\meshes folder and the textures folder to the Oblivion\data\textures folder. Do the same with any other folder in the zipped file. Usually only the esp file and if present .bsa files go into the \Data folder One of the most common things I have seen is a folder inside of the data folder with the name of the mod. It may have the texture and mesh files you need. Example Oblivion\Data\mod_xyz. Then inside the \mod_xyz You may find \Mod_xyz\textures and mod_xyz\meshes folder These folders Meshes and textures inside of the \data\mod_xyz folder need to be moved into the \data\textures and \data\meshes folders.The easiest way to do this is to right click and hold the folder you want to move, then drag it into the \data folder.You will probably get a message that you will overwrite files. Actually it will not overwrite, but append to the original folder. Link to comment Share on other sites More sharing options...
reaper1982 Posted December 27, 2008 Author Share Posted December 27, 2008 thanks for the great reply. when i get home ill make sure the files are in the right place :). Link to comment Share on other sites More sharing options...
Gotham Posted December 28, 2008 Share Posted December 28, 2008 I'm new at using mods and think I REALLY messed something up. I've played through Obliv twice and wanted to spice it up so I tried applying Open Better Cities and Deady Reflex. I also added Dark Wook. And yes i am getting A LOT of large exclamation/yellow boxes. Several of the NPC town guards have one over their body, like I'm missing mesh that is supposed to be a part of their armor. Also all of the city gates of one as well. The new ship yard in Leyawiin is nothing but yellow boxes.Anyway, I think I may need to start over but it took me many hours to get this far and I was wondering if anyone had any better ideas. I'm going to try deactivating ALL of the mods to see if its still happening. If so then I guess I can assume that I wrote over top of something I shouldn't have. Thanks :wallbash: Link to comment Share on other sites More sharing options...
reaper1982 Posted December 28, 2008 Author Share Posted December 28, 2008 i think the best thing to do buddy is turn your mods on one at a time and start up oblivion each time to see which one it is, thats what i did ne way.There is suppost to be an order to losd mods to but im not sure what it is :( Link to comment Share on other sites More sharing options...
reaper1982 Posted December 29, 2008 Author Share Posted December 29, 2008 i have totally removed oblivion from my hard drive including the mods and reinstalled it, including the mods, and im still geting the same yellow marks on the lamps in the imperial city!!!!!!!!!!!!!!!i heard there was and order you have to load mods in.Can i please have some help with this as im quite new to it all.meny thanks :) Link to comment Share on other sites More sharing options...
reaper1982 Posted December 29, 2008 Author Share Posted December 29, 2008 Oh and fyi i have made sure all of the correct files types are in the correct place. Link to comment Share on other sites More sharing options...
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