lolzinator42 Posted February 16, 2013 Share Posted February 16, 2013 So I made an armor set that was basically a cannibalization of some of my favorite mods (so no uploading). I ticked Shadow Map in blender, chacked all my textures in NifSkope, pathing is correct. The armor shows up and functions perfectly fine in-game and in the GECK. The problem comes when I try to unequip it. It does successfully unequip (stats revert to normal) and the "naked" vanilla body mesh shows up. However, the mesh from the armor persists, clipping into the body mesh as it's there now too. The clipped mesh also persists through quick and normal loads. the only way to stop it is to quit to Windows and reboot the game from a save where I don't have the armor equipped. If anyone could take the time out to help me (I think the issue is with Blender), thanks. Link to comment Share on other sites More sharing options...
Chronoid Posted September 27, 2014 Share Posted September 27, 2014 Was this problem ever solved? Because I'm suffering from it right now with my own mod. I could use some help. It's the exact same issue. Link to comment Share on other sites More sharing options...
PinkSin Posted December 23, 2024 Share Posted December 23, 2024 Hello from 2024 XD. Was this problem ever solved? I'm having the same problem, and having a hard time finding any info about it. I'll probably figure it out for myself, but if anyone sees this, any help would be appreciated. Link to comment Share on other sites More sharing options...
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