KC33 Posted December 27, 2008 Share Posted December 27, 2008 I have Living Economy Standalone and not installed wit fransActive Mod Files:• 00 Oblivion.esm • 01 CM Partners.esm • 02 Francesco's Leveled Creatures-Items Mod.esm • 03 Francesco's Optional New Items Add-On.esm • 04 Bab.esm [Version FINAL] • 05 AWS-Core.esm • 06 Cobl Main.esm [Version 1.55] • 07 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] • 08 Mart's Monster Mod.esm [Version 3.6beta3] • 09 Enhanced Daedric Invasion.esm • 0A TamrielTravellers.esm [Version 1.37a] • 0B FCOM_Convergence.esm [Version 0.9.9a7] • 0C DremoraCompanion.esm • 0D Progress.esm [Version 2.0] • 0E CyrodiilUpgradeResourcePack.esm • 0F HorseCombatMaster.esm • == NONE===================== • 10 Unofficial Oblivion Patch.esp [Version 3.2.0] • 11 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] • 12 Oblivion Citadel Door Fix.esp • 13 DLCShiveringIsles.esp • 14 Unofficial Shivering Isles Patch.esp [Version 1.4.0] • 15 Francesco's Optional Leveled Quests-SI only.esp • 16 Francesco's Optional Chance of Stronger Bosses.esp • 17 Francesco's Optional Chance of Stronger Enemies.esp • 18 Francesco's Optional Chance of More Enemies.esp • 19 Francesco's Optional Leveled Guards.esp • ++ Francesco's Dark Seducer Weapons Patch.esp • ++ FCOM_Francescos.esp [Version 0.9.9] • ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] • 1A FCOM_FrancescosNamedBosses.esp [Version 0.9.9] • 1B Fran Armor Add-on.esp • 1C Fran_Lv30Item_Maltz.esp • 1D Atmospheric Loading Screens - Original Text.esp • 1E AWS-ShiveringIsles.esp • 1F Akatosh Mount By Saiden Storm.esp • 20 Spell Delete.esp • 21 Living Economy - SI.esp • 22 Living Economy - Items.esp • 23 DLCHorseArmor.esp • 24 DLCOrrery.esp • 25 DLCVileLair.esp • 26 DLCMehrunesRazor.esp • 27 DLCSpellTomes.esp • ++ Bab.esp [Version RC1] • 28 Adonnays Elven Weaponry.esp • 29 BlackLuster.esp • 2A BlackLuster 2SwordStyle.esp • 2B M.O.E. - Playable Scythe.esp [Version 2] • ++ M.O.E. - Unlocked Dremora Armour and Robes.esp [Version 1] • ++ M.O.E. - Unlocked Glenroy and Captain Renault Blades Armour.esp [Version 1] • 2C Nicoroshi Creations DW heavy.esp • 2D Nicos Scimitars Back.esp [Version 1.61] • 2E Nicos Kynareth Archery.esp [Version 1.0] • 2F Sauron_Armor_Chest.esp • 30 Wyrmfang.esp • 31 A Very Silly Slaughterfish Mod.esp • 32 AncientTowers.esp • 33 DLCThievesDen.esp • 34 ExnemRuneskulls.esp • ++ FCOM_ExnemRuneskulls.esp [Version 0.9.9] • 35 Slof's Oblivion Robe Trader.esp • 36 Cobl Glue.esp [Version 1.55] • 37 Cobl Si.esp [Version 1.32] • 38 OOO 1.32-Cobl.esp [Version 1.41] • ++ FCOM_Cobl.esp [Version 0.9.9] • 39 Bob's Armory Oblivion.esp • 3A FCOM_BobsArmory.esp [Version 0.9.9] • 3B Loth's Blunt Weapons for Npcs.esp • ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9] • 3C Oblivion WarCry EV.esp • 3D FCOM_WarCry.esp [Version 0.9.9] • 3E Oscuro's_Oblivion_Overhaul.esp [Version 1.34] • 3F 1AlexScorpionSneakingSuit.esp • 40 OOO-WaterFish.esp [Version 1.34] • 41 OOO-LightOfDawnFlamesWhenDrawnOBSE.esp • 42 FCOM_Convergence.esp [Version 0.9.9] • ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] • 43 FCOM_RealSwords.esp [Version 0.9.9] • ++ FCOM_SpawnRatesStronger.esp [Version 0.9.9] • ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.6Beta3] • ++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.6beta3] • 44 Mart's Monster Mod - Vindasel.esp [Version 3.6Beta3] • 45 Mart's Monster Mod - Foxes.esp [Version 3.6Beta3] • 46 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.6Beta3] • 47 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.6Beta2] • 48 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.6Beta3] • ++ TamrielTravellerAdvScript.esp [Version 1.38] • 49 TamrielTravellers4OOO.esp [Version 1.38] • 4A TamrielTravellersItemsCobl.esp [Version 1.38] • 4B ShiveringIsleTravellers.esp [Version 1.38] • ++ ShiveringIsleTravellersFriendlyFactions.esp [Version 1.38] • ++ FCOM_TamrielTravelers.esp [Version 0.9.9] • ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] • ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] • ++ FCOM_HungersUnitySI.esp [Version 0.9.9] • ++ FCOM_Archery.esp • ++ FCOM_ArcheryRealSwords.esp [Version 2] • ++ FCOM_ArcheryHunting&Crafting.esp [Version 1] • ++ FCOM_FriendlierFactions.esp [Version 0.9.9] • 4C BabShop.esp • 4D Ivellon.esp [Version 1.8] • 4E GlenvarCastle.esp • 4F Gaenor in Dementia.esp [Version 2] • 50 HauntedHouse.esp • 51 KumikoManor.esp • 52 LostSwordOfTheAylied.esp • 53 M.O.E. - The Black Sacrament - Night Mother's Ritual.esp [Version 2] • 54 MiniCyrodiil.esp • 55 Malevolent.esp • 56 MountainTower.esp [Version 6.0] • 57 Servant of the Dawn.esp • 58 Star Ship Orion.esp • 59 TempleOfZealotsV2.esp • 5A TheElderCouncil.esp • 5B TheElderCouncil_TempleOfTheOne.esp • 5C TheVaultofOrder.esp • 5D 24HrArenaAliveV2Towers.esp • 5E DLCFrostcrag.esp • 5F Knights.esp • ++ KnightsBabFemaleArmors.esp • 60 The Lost Spires.esp • 61 TOTF.esp • 62 RTT.esp • 63 Mighty Umbra.esp • 64 The Soul of Ilithiel.esp • 65 Ungarion1TheWelkyndSword.esp [Version 1.4] • 66 Blood&Mud.esp • 67 Origin of the Mages Guild.esp [Version 6] • 68 Mart's Monster Mod - City Defences.esp [Version 3.6Beta3] • ++ FCOM_MightyUmbra.esp [Version 0.9.9] • 69 FCOM_Blood&Mud.esp [Version 0.9.9] • ++ FCOM_Knights.esp [Version 0.9.9] • ++ FCOM_WelkyndSwordBlood&Mud.esp [Version 0.9.9] • ++ FCOM_SlofsRobeTrader.esp [Version 0.9.9] • ++ FCOM_OMGSRT.esp [Version 0.9.9] • 6A Enhanced Daedric Invasion.esp • ++ FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9] • 6B KvatchAftermath.esp • 6C JQ-Fighters_Guild_United.esp • ++ FCOM_FighterGUnited.esp • ++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9] • 6D Birthsigns Expanded.esp [Version 2.1.] • 6E Bullettimemod.esp • 6F Kyoma's Journal Mod.esp [Version 3.1.0] • 70 M.O.E. - Lucien Lachance Rumors Fix.esp [Version 1] • ++ M.O.E. - Icons for Mythic Dawn Armour - Fix.esp [Version 1] • 71 M.O.E. - Lycanthropy and Lichcraft.esp [Version 7] • 72 M.O.E. - New Classes.esp [Version 1] • 73 Salmo the Baker, Cobl.esp [Version 3.08] • 74 Quest Award Leveling SI.esp • 75 Quest Award Leveller.esp [Version 2.0.1] • ++ Quest Award Leveller - Vile Lair.esp [Version 2.1.0] • ++ Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0] • ++ Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0] • 76 MidasSpells.esp • 77 Midas OscuroGems.esp • 78 MidasMagicCompanions.esp • 79 M.O.E. - Ethereal State Spell.esp [Version 1] • 7A M.O.E. - Levitation Magic.esp [Version 1] • 7B M.O.E. - Mythic Dawn Powers.esp [Version 1] • 7C M.O.E. - Teleportation Magic and Icarian Flight.esp [Version 2] • 7D Madgod Powers.esp • 7E PJs Spell Compendium - No Requirements.esp • 7F Smite of Order.esp • 80 bgMagicEV.esp [Version 1.63EV] • ++ bgMagicSpellTomes_for_WryeBash.esp • ++ bgMagicItemSigil.esp [Version 1.63EV] • ++ bgMagicEVStartspells.esp • 81 bgMagicBonus.esp [Version 1.62EV] • ++ bgMagicEVAddEnVar.esp [Version 1.63EV] • ++ bgMagicEVExtendedConjurationDuration.esp [Version 1.55EV] • 82 Enchantment Master.esp • 83 Multiple Enchantments.esp • 84 nGCD.esp • 85 nGCD Oghma Infinium.esp • ++ Immediate Character Generation.esp • 86 Legendary Abilities-Reflect MOJ.esp • 87 Grandmaster of Alchemy.esp • ++ [GFX]_Initial_Glow-self.esp • 88 bgMagicEVShader.esp [Version 1.63EV] • 89 bgMagicLightningbolt.esp • ++ Mart's Monster Mod - Resized Races.esp [Version 3.6Beta3] • ++ M.O.E. - Unlocked Hairstyles.esp [Version 1] • 8A _Ren_BeautyPack_full.esp • 8B Ice Elves and Wolf Elves.esp • 8C CM Partners.esp • 8D CM Partners Special NPCs.esp • 8E CM Partners NPC.esp • 8F CM Partners More NPCs.esp • 90 CM Partners Marker NPCs.esp • 91 SnowAndHarukoCMPartners.esp • 92 Sonia.esp • 93 DremoraCompanion.esp • 94 DAKaleahSuccubus.esp • 95 Tiefling Races.esp • 96 GoldDaedricArmor.esp • 97 WayshrineMapMarkers.esp • 98 Playable Sheogorath.esp • 99 m16a2.esp • 9A Gun Mage.esp • 9B JBlades!1.1.esp • 9C JHraesvelgrsTalon.esp • 9D JHussarSaber.esp • 9E JDragvandill.esp • 9F JSoulSlayer.esp • A0 Sword of Aeons.esp • A1 The Sixth Element - no willpower.esp • A2 PlayableSheogorathMod.esp • A3 tda_PHModv1.2.esp • A4 AsharasCMBeastScriptPatch.esp • A5 M.O.E. - Playable Dremora and Custom Race Fix.esp [Version 1] • A6 M.O.E. - New Staffs, Blight and Ashstorms.esp [Version 2] • A7 Postal's Playable Dark Seducers.esp • A8 Postal's Playable Golden Saints.esp • A9 Postal's Playable Sheogorath Beards.esp • AA springfield.esp • AB Bluefire Claymore by Mr. V.esp • AC Super Madness Armour V1.0.esp • AD DeathKightSpells v1_3.esp • AE Daedric Chainsaw.esp • AF MetricksSciFi.esp • == LAST===================== • B0 Bashed Patch, 0.esp • B1 Deadly Reflex 5 - Timed Block and 250% damage.esp • B2 DeadlyReflex 5 - Combat Moves.esp • == LAST+1=================== • B3 TES4ViewLink.esp Should i use both fcom blood and mud and fcomwelknydswordblood&mud Link to comment Share on other sites More sharing options...
dezdimona Posted December 27, 2008 Share Posted December 27, 2008 General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod.................................................................................................. Link to comment Share on other sites More sharing options...
KC33 Posted December 27, 2008 Author Share Posted December 27, 2008 Should i use both fcom blood and mud and fcomwelknydswordblood&mud Link to comment Share on other sites More sharing options...
dezdimona Posted December 27, 2008 Share Posted December 27, 2008 Should i use both fcom blood and mud and fcomwelknydswordblood&mudyes,load the main mod after the sword one Link to comment Share on other sites More sharing options...
KC33 Posted December 27, 2008 Author Share Posted December 27, 2008 thanks i use boss 4 my load order but the fcom page didnt say if i should use one of the mud&blood patches 4 fcom or both so thanks 4 ur help so just 2 make sure i should use 69 FCOM_Blood&Mud.esp [Version 0.9.9] and FCOM_WelkyndSwordBlood&Mud.esp [Version 0.9.9] Link to comment Share on other sites More sharing options...
dlcooper Posted December 27, 2008 Share Posted December 27, 2008 Hi, You can use both. It states in the fcom addon page that you load the FCOM_Blood&Mud.esp first and then you have to load FCOM_WelkyndSwordBlood&Mud.esp after that. Doug Link to comment Share on other sites More sharing options...
KC33 Posted December 27, 2008 Author Share Posted December 27, 2008 Hi, You can use both. It states in the fcom addon page that you load the FCOM_Blood&Mud.esp first and then you have to load FCOM_WelkyndSwordBlood&Mud.esp after that. Dougthnks Link to comment Share on other sites More sharing options...
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