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Why can I suddenly wear infinite jewelery?


Farsot

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I have lots of mods installed but I can't figure out which one does this. I only want to be able to wear 1 ring and 1 amulet, otherwise it breaks the balance for me.

Could it be some kind of bug?

Help would be much appreciated! :smile:

 

edit: I tried an older save with another char and it's normal there, so it is a bug... also I found out that it has something to do with the chestslot. When I have a chest equipped with that particular char, I can equip infinite rings and necklaces. When the chestslot is unequipped it is normal - only 1 ring/necklace, doesn't matter wich chest. x_X very strange...

 

Here is my modlist:

 

Skyrim.esm
Update.esm
Dawnguard.esm
RaceCompatibility.esm
ETaC - RESOURCES.esm
JSwords.esm
moonpath.esm
SPIKE.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
breezehomelightfix.esp
Unofficial Skyrim Patch.esp
Unofficial Dawnguard Patch.esp
Chesko_Frostfall.esp
Better Dynamic Snow.esp
BWS.esp
DaggerSounds4Daggers-dawnguard.esp
IHSS.esp
IceBreaker's Improved Reverb-v0.02-Cleaned.esp
Rooster At Dawn v1.0.esp
StaticMeshImprovementMod.esp
Economics of Skyrim.esp
Chesko_WearableLantern.esp
Immersive Battles.esp
Immersive Brigands.esp
Immersive Dawnguard.esp
Immersive Factions.esp
Immersive Patrols.esp
Immersive Travelers.esp
Immersive Werewolves.esp
Immersive Mercenaries.esp
Skyrim Flora Overhaul.esp
Convenient Horses.esp
Footprints.esp
IMAGINATOR - Visual Control for Skyrim.esp
Troy1010_GameSettings_ImprovedCombatRegen 1.0.0.esp
WetandCold.esp
SkyUI.esp
Cloaks.esp
1nivWICCloaks.esp
1nivWICSkyCloaksPatch.esp
hothtrooper44_ArmorCompilation.esp
isilNarsil.esp
JSwordsDistributionBalancePlugin.esp
LFArmors.esp
DeadlyDragons.esp
DeadlyMonsters.esp
moonpath_questdata.esp
RiverwoodHuntingCabin.esp
WheezesDungeonPack1.esp
Guard Dialogue Overhaul.esp
NoAutoAim.esp
SFO - Expanded Diversity.esp
SkyTEST-RealisticAnimals&Predators.esp
ETaC - Villages Complete.esp
ETaC - Morthal.esp
ETaC Follower Add-On.esp
EnhancedLightsandFX.esp
RLO - Dungeons for ELnFX.esp
RLO - Illuminated Spells for ELnFX.esp
RLO - Major City Interiors for ELnFX.esp
RLO - Minor Cities & Town Interiors for ELnFX.esp
RLO - Occlusion Culling Performance Patch.esp
dD - Realistic Ragdoll Force - Realistic.esp
dodge.esp
Dual Wield Parrying_SKSE.esp
The Dance of Death - Dawnguard Edition.esp
No Skill Limit.esp
Crimson Tide - Blood.esp
SkyRe_Main.esp
SkyRe_Combat.esp
SkyRe_CraftingFix.esp
SkyRe_EncounterZones.esp
SkyRe_EnemyScaling.esp
SkyRe_StandingStones.esp
SkyRe_Survivalism.esp
dD-No Spinning Death Animation.esp
MacKom_LoreStylesHairSet.esp
numenume femalebrows MARO.esp
TheEyesOfBeauty.esp
3DNPC.esp
RealisticNeedsandDiseases.esp
RND_Dawnguard-Patch.esp
HothFollower.esp
FollowerWander2.esp
EMCompViljaSkyrim.esp
Alternate Start - Live Another Life.esp
Height Adjusted Races v4 - Morrowind Lore Heights.esp
EnhancedCharacterEdit.esp
SkyRe_Races.esp
WATER.esp
WATER Plants.esp
RND_Water-Patch.esp
Bashed Patch, 0.esp
ASIS-Dependency.esp
ASIS.esp
SkyRe_EnemyAI.esp
ReProccer.esp
WMGAtmosphericENBPlugin.esp

Edited by Farsot
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UAR doesn't use scripts and edits individual rings/amulets to remove them from occupying a body slot, so it shouldn't cause the issue he described once it's uninstalled. On the other hand, the other unlimited ring/amulet mods that I've seen tend to be of 'lesser quality' and may or may not cause issues.

 

Is this happening in your game with all rings and amulets, even the ones that are newly forged?

Edited by ripple
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Thanks for the response!

I never used this mod so it can't be the cause. I think it affects all rings/amulets, didn't craft any so far though.

Rebuilding the bashpatch doesn't seem to fix this. :/

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