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The NPC's I made for Companion Share and Recruit are acting odd.


BionicRock

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Well I got Companion Share and Recruit for ease of adding partners but I seem to of hit a snag with the NPC's I made. Even if I tell them to attack on sight they seem to need to be targeted or attacked by the enemy before they will react and whenever a fight starts they end up spouting lines like "I hope you know what you're doing!" over and over. After I adjusted there aggression upwards they would at least attempt to fight (before they would stand around looking like they were having a seizure) but they still act oddly fighting unevenly and as I said spouting nonsense. If it helps at all I gave them PlayerFaction (is this a bad thing?) so they would start with 100 disposition to me and set there responsibility to 10 since I didn't mind them stealing. Out of curiosity will Share and Recruit make my companions ignore my own crimes automatically or do I need to do that myself? Also even though there set up nearly the same they act wildly different when told to "Make yourself at home" with the one sitting down and eating normally while the other one goes upstairs to where I put some food barrels and proceeds to open and close them as fast as possible without removing anything. It's quite funny actually as I left him alone while I went shopping and when I came back he was still doing it and the "normal" npc was still sitting around eating only she had gotten naked. :P
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You might want to try playing with the factions on these NPCs. Try adding them to the player faction. Typically, NPCs only get attacked by things that have a low disposition to them. If something else in the area hates you more, then them, that something will only attack you. If you get attacked, and the NPC has a low disposition to the player, they will not assist. If you get attacked, and the NPC has a fairly high disposition to the attacker, they either won't help, or will attack you. Adding the NPCs to the player faction should increase their disposition toward you, and decrease the dispositions of most agressive things toward them. You may also want to make sure that the personallity stat is between 20 and 40, and speachcraft skill is fairly low.
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