g2mXagent Posted October 6, 2020 Share Posted October 6, 2020 I copied the material (BSEffectShaderProperty, NiAlphaProperty) from the original model onto my model and got different results:How to make it flicker? Link to comment Share on other sites More sharing options...
thousande Posted October 6, 2020 Share Posted October 6, 2020 Not that familiar with the model or the scheme and afk, but I believe it is a color controller node responsible for this. Open the game model in NifScope and look for the controller attribute in the BSEffectShaderProperty. It should point to a effectshader controller which is set up in the ControllerManager node. In the manager there are some sequence nodes. You can try test out the animation by toying with the play / playback header in NifScope's toolbar. Just copying the controller mode fragments from the source nif to the target nif will probably not work as expected.When the copy / paste is successful you have to go through the setup so node references points to the correct nodes in the target model's structure etc.It is absolutely possible, but it requires some fiddeling and understanding of the controller. Besides hard linking of nodes there are some magic strings going on to, I believe. RazorWire's Modding Tutorials has some tutorials. The videos discusses rotation/xyz transform controllers, but may help you with understanding how it is tied together. https://www.youtube.com/playlist?list=PLbrqxlSxMxwyYdnoQYrGPEyItRY7R92a4 Link to comment Share on other sites More sharing options...
Blinxys Posted October 7, 2020 Share Posted October 7, 2020 No expert in this, but from the screengrab the target doesn't have any info, i.e. [12] in both 35, 40 from the source respectively.See what those are and i bet you'll get to a new question.How to create an alpha channel in nifskopeMaybe related. Link to comment Share on other sites More sharing options...
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