SephirothPwnedYou Posted February 17, 2013 Share Posted February 17, 2013 (edited) So I've decided to hop on the band wagon and make my first mod. I want to make a weapon mod that adds a scythe to the game. I've got the mesh modeled entirely: http://i.imgur.com/HBYqbok.png I've got the diffuse, specular and normal maps made: http://i.imgur.com/TO5lfJh.jpghttp://i.imgur.com/w9VnR91.jpghttp://i.imgur.com/tgc9eHZ.jpg And I've gotten the .obj of the model converted into a nif for both the first person view and everything else. I use the Daedric Battle Axe as a template in the Creation Kit. I change the model of the 1stpersonDaedricBattleAxe, works just fine. Go into the DaedricBattle and change all the stats to the way I want, okay. Go to the Art and Sounds tab, change the model to reaperscythe.nif and the Creation Kit crashes. Has anyone else encountered this problem and know what I have to do to fix this? EDIT: Alright, after some messing around, I believe I was able to isolate the problem as the main reaperscythe.nif model, as when I chose to replace the ebonybattleaxe.nif with the 1stpersonreaperscythe.nif, it didn't crash and I was able to at least get it in game. However, when I craft it, it's still the ebony battle axe in the crafting menu. When I equip it in first person, it's still the ebony battle axe in first person and when I sheath it it's still the ebony battle axe on my back. But when I drop it on the ground, this is what I get: http://i.imgur.com/Jwl1uiD.jpg A scythe made entirely of leather. and the model is all kinds of messed up (could have something to do with the fact that I made multiple models and placed them over each other, causing them to clip over). So now what do? Edited February 17, 2013 by SephirothPwnedYou Link to comment Share on other sites More sharing options...
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