jasmerd Posted February 17, 2013 Share Posted February 17, 2013 (edited) The only real thing I have changed is that I am now using race menu to change character appearance, I have also added the "elf" tattooes from the hag mod. I deinstalled EBT I was at 3.0a or 3.0b don't remember but the uninstall procedure is the same for both so it doesn't matter. I reinstalled 3.0c I am runnning zero DLC's1. Go to my player house2. stopquest zGoreEffectsPlayerQuest3. pcbsave/quit gamedeinstall mod > 3.0 using NMM and untick largeblood spatter espstart skyrim skse launched/save the game /quit them gamereinstall the mod, tick large splattersstart the game and I get the EBT initialized message - groovy papyrus log looks like this. [None].zbloodnpc.OnDying() - "zbloodnpc.psc" Line 255[02/17/2013 - 01:57:21AM] Error: (FF00172F): cannot play a None impact effect. except much more - its in the zip Edited February 17, 2013 by jasmerd Link to comment Share on other sites More sharing options...
jasmerd Posted February 18, 2013 Author Share Posted February 18, 2013 (edited) well to test out some of the things I thought might be wrong I went ahead and followed the de-install procedures for enhanced blood 3.0c. I went backwards to 3.0b, then 3.0a. While my npcs were taking wound splatter, ground, spray, my character is only getting screen splatter, and ground pools, drips and sometimes you could see spray, plus her sword would have blood. I added my tattooes to the default body type and found that even with the default body type, (which I don't use) they were still getting their wound splatters. so it isn't my tattooes. after deinstalling 3.0c I found that the errors went away in the papyrus log, but the problem wasn't fixed. The only difference is that ddfinder has incorporated brawl patch into 3.0c. So I incorporated brawl patch into 3.0b installation and the errors reoccurred. I then so removed the brawl patch and the errors went away but not the problem of not getting wound splatters on my character. sometimes they work sometimes they don't, but they always work on targets. Edited February 18, 2013 by jasmerd Link to comment Share on other sites More sharing options...
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