MesaSolar Posted October 6, 2020 Share Posted October 6, 2020 I'm trying to compile a papyrus fragment in my quest, but it keeps telling me there is a property already defined even though it doesn't show up under properties and I don't see it in the .psc for the quest. the property is for a quest: pAPWquest02 Here is the error message: Starting 1 compile threads for 1 files...Compiling "QF_APWquest02_01010C75"...G:\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\QF_APWquest02_01010C75.psc(139,15): script property pAPWquest02 already definedG:\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\QF_APWquest02_01010C75.psc(139,15): script variable ::pAPWquest02_var already definedG:\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\QF_APWquest02_01010C75.psc(139,15): script property pAPWquest02 already has a get function definedG:\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\QF_APWquest02_01010C75.psc(139,15): script property pAPWquest02 already has a set function definedNo output generated for QF_APWquest02_01010C75, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on QF_APWquest02_01010C75 And here is the .psc file: úWÀÞ _|Íç QF_APWquest02_01010C75.psc username DESKTOP A QF_APWquest02_01010C75 GetState GotoState Fragment_21 Fragment_19 Fragment_6 Fragment_0 Fragment_10 Fragment_2 Fragment_17 Fragment_8 Fragment_4 conditional hidden Quest ::pAPW_MRSMousekewitz01_var actor ::Alias_aAPWPOTentTrigger_var referencealias ::pCurrentFollowerFaction_var faction ::pAPW_Alice_NPC_var "::Alias_aAPW_MRS_Mousekewitz01_var ::Alias_aAPW_Alice_NPC_var ::pGold001_var miscobject %::Alias_aAPW_MRSMousekewtiz02_NPC_var &::Alias_aAPWChamberODoorsExTrigger_var ::pAPW_MRSMousekewtiz02_NPC_var ::Alias_aAPW_MRS_Captor_var ::Alias_aAPW_MR_Mousekewitz_var Alias_aAPW_MRS_Mousekewitz01 pAPW_MRSMousekewitz01 pGold001 Alias_aAPWChamberODoorsExTrigger Alias_aAPW_MRS_Captor pCurrentFollowerFaction Alias_aAPW_Alice_NPC Alias_aAPWPOTentTrigger pAPW_MRSMousekewtiz02_NPC pAPW_Alice_NPC Alias_aAPW_MR_Mousekewitz Alias_aAPW_MRSMousekewtiz02_NPC String 'Function that returns the current state ::State None ::NoneVar SetObjectiveDisplayed self Disable SetObjectiveCompleted ::temp0 ::temp1 form game GetPlayer AddItem Enable SetRestrained 9Function that switches this object to the specified state newState onEndState onBeginState _|Íå + , - - - 5 = > F G O P Q R Z [ c d l m u v ! " # $ % & ' ( ) * + , - . / 0 / 1 2 0 3 0 / 0 / 4 2 0 1 2 0 / 0 / 4 2 0 2 1 2 0 < / 0 / 4 2 0 1 2 0 ( / 0 / 5 6 7 4 2 0 F 1 2 0 P 8 9 5 6 : 5 0 6 è / 0 / 4 2 0 ( 1 2 0 2 / 0 / 3 0 ; 0 / 0 / 4 2 0 < 4 2 0 = 1 2 0 F < 0 / 0 / 1 2 0 = / = > , 0 / ? 2 0 . > @ 2 0 Link to comment Share on other sites More sharing options...
MesaSolar Posted October 6, 2020 Author Share Posted October 6, 2020 I ran into this while attempting to setup a quest stage once an NPC is in the follower faction by using if pAPW_Alice_NPC.IsInFaction(CurrentFollowerFactioin).SetStage(30)endIf Link to comment Share on other sites More sharing options...
NexusComa2 Posted October 6, 2020 Share Posted October 6, 2020 (edited) you're defining a already defined variable like it says or defined it twice yourself. Edited October 6, 2020 by NexusComa2 Link to comment Share on other sites More sharing options...
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