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Mod loading Problems


Lionsgate18

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I've had this error before and can't remember what if anything to do with it:

Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.

 

 

Also can't figure out what these are about besides that most have to do with Firemoth.... -_-

 

Cell "Firemoth, Tomb" not found for dialogue type Topic

Info "EMPTY"
Cell "Firemoth, Great Hall" not found for dialogue type Topic
Info "EMPTY"
Cell "Firemoth, Guard Quarters" not found for dialogue type Topic
Info "EMPTY"
Cell "Firemoth Region" not found for dialogue type Topic
Info "EMPTY"
Cell "Firemoth, Keep" not found for dialogue type Topic
Info "EMPTY"
Cell "Firemoth, Dungeon" not found for dialogue type Topic
Info "EMPTY"
Cell "Firemoth Region" not found for dialogue type Topic
Info "EMPTY"
Cell "Firemoth Region" not found for dialogue type Topic
Info "EMPTY"
Cell "Firemoth, Great Hall" not found for dialogue type Topic
Info "EMPTY"
Cell "Firemoth, Keep" not found for dialogue type Topic
Info "EMPTY"
Model Load Error: Meshes\f\Photodragons.NIF cannot load file in Meshes\f\Photodragons.NIF.
Will use the default object Marker_Error.NIF.
Texture "Textures\Tx_BC_mainroad_01.tga" count 3.
Texture "Textures\_land_default.tga" count 3.
Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.
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fixed the firemoth stuff and textures. But now I can't enter shakes without falling once inside.

 

Model Load Error: Meshes\f\Photodragons.NIF cannot load file in Meshes\f\Photodragons.NIF.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\_wgv\ext\ex_de_shack_02a.nif cannot load file in Meshes\_wgv\ext\ex_de_shack_02a.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\_wgv\ext\ex_de_shack_03a.nif cannot load file in Meshes\_wgv\ext\ex_de_shack_03a.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\_wgv\ext\door_glow_00.nif cannot load file in Meshes\_wgv\ext\door_glow_00.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\_wgv\ext\door_glow_01.nif cannot load file in Meshes\_wgv\ext\door_glow_01.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\_wgv\int\in_de_shack_03a.nif cannot load file in Meshes\_wgv\int\in_de_shack_03a.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\_wgv\int\in_de_shack_02a.nif cannot load file in Meshes\_wgv\int\in_de_shack_02a.nif.
Will use the default object Marker_Error.NIF.
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fixed the firemoth stuff and textures. But now I can't enter shakes without falling once inside.

 

Model Load Error: Meshes\f\Photodragons.NIF cannot load file in Meshes\f\Photodragons.NIF.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\_wgv\ext\ex_de_shack_02a.nif cannot load file in Meshes\_wgv\ext\ex_de_shack_02a.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\_wgv\ext\ex_de_shack_03a.nif cannot load file in Meshes\_wgv\ext\ex_de_shack_03a.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\_wgv\ext\door_glow_00.nif cannot load file in Meshes\_wgv\ext\door_glow_00.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\_wgv\ext\door_glow_01.nif cannot load file in Meshes\_wgv\ext\door_glow_01.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\_wgv\int\in_de_shack_03a.nif cannot load file in Meshes\_wgv\int\in_de_shack_03a.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\_wgv\int\in_de_shack_02a.nif cannot load file in Meshes\_wgv\int\in_de_shack_02a.nif.
Will use the default object Marker_Error.NIF.

 

Check if the file Meshes\f\Photodragons.NIF exists in your hard disk, if not check if it is present in some of the Bethesda add-ons mods, IIRC it is from Bitter Coast Sounds

 

You have probably installed some extra package from some Windows Glow archive for which you don't have the related required mods installed. If you post your loading order (e.g. from from Mash or MLOX) someone probably will be able to tell you more.

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  • 3 weeks later...

 

I've had this error before and can't remember what if anything to do with it:

Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.

 

 

Also can't figure out what these are about besides that most have to do with Firemoth.... -_-

 

Cell "Firemoth, Tomb" not found for dialogue type Topic

Info "EMPTY"
Cell "Firemoth, Great Hall" not found for dialogue type Topic
Info "EMPTY"
Cell "Firemoth, Guard Quarters" not found for dialogue type Topic
Info "EMPTY"
Cell "Firemoth Region" not found for dialogue type Topic
Info "EMPTY"
Cell "Firemoth, Keep" not found for dialogue type Topic
Info "EMPTY"
Cell "Firemoth, Dungeon" not found for dialogue type Topic
Info "EMPTY"
Cell "Firemoth Region" not found for dialogue type Topic
Info "EMPTY"
Cell "Firemoth Region" not found for dialogue type Topic
Info "EMPTY"
Cell "Firemoth, Great Hall" not found for dialogue type Topic
Info "EMPTY"
Cell "Firemoth, Keep" not found for dialogue type Topic
Info "EMPTY"
Model Load Error: Meshes\f\Photodragons.NIF cannot load file in Meshes\f\Photodragons.NIF.
Will use the default object Marker_Error.NIF.
Texture "Textures\Tx_BC_mainroad_01.tga" count 3.
Texture "Textures\_land_default.tga" count 3.
Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.

I know the Firemoth plugin needs to be extracted in the Morrowind folder and NOT in the Data Files folder, so check if you have another Data Files folder inside the Morrowind\Data Files folder.

 

Should you have a second Data Files folder in the original Data Files folder then extract the archive into the Morrowind folder and doing that should fix your issue.

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