watermonger Posted December 27, 2008 Share Posted December 27, 2008 I'm having problems with texture quality loss when saving things as a DDS in gimp. It's really *ban* annoying, does anyone else use gimp and can tell me what I'm doing wrong. Link to comment Share on other sites More sharing options...
Irontaxi Posted December 28, 2008 Share Posted December 28, 2008 yeah .dds sometimes do this.. make sure you choose a dxt format higher than dxt1 for starters... otherwise work in another format until you are done with the texture.. when you are fully finished resave it as a .dds and merge all the layers... Link to comment Share on other sites More sharing options...
TheOutlander Posted December 28, 2008 Share Posted December 28, 2008 You want to save the file under DXT3 compression. (Click Save As - Select DDS - then set compression to DXT3 - then ok). Link to comment Share on other sites More sharing options...
watermonger Posted December 28, 2008 Author Share Posted December 28, 2008 Oh damn, I'm so used to having to save it as a DXT 1. That's the only way modded textures will work in Test Drive Unlimited. Thanks for the help. Link to comment Share on other sites More sharing options...
watermonger Posted December 28, 2008 Author Share Posted December 28, 2008 Damn even with dxt3 im getting artifacts in the texture. Link to comment Share on other sites More sharing options...
TheOutlander Posted December 28, 2008 Share Posted December 28, 2008 Which DDS plugin for Gimp are you using? Link to comment Share on other sites More sharing options...
watermonger Posted December 28, 2008 Author Share Posted December 28, 2008 http://registry.gimp.org/node/70 Link to comment Share on other sites More sharing options...
watermonger Posted December 28, 2008 Author Share Posted December 28, 2008 Saving it as RGB8 gives me no quality loss, or artifacts. Link to comment Share on other sites More sharing options...
Growlf Posted December 28, 2008 Share Posted December 28, 2008 I only use the freeware DXTbmp to create .dds files.DXTbmp is the best freeware for a great variety of image types to create .dds files from. It's especially easy if you use GIMP with multiple layers, for example for different colors.- Set DXTbmp as standard editor for .dds files. - You open a proper original .dds file from game with DXTbmp.- Now click IMAGE > SEND TO EDITOR. So you will get a Windows bitmap (MS Paint) window called NORM.- Now you use the EDIT > COPY VISIBLE function from GIMP to copy what you see into this NORM window. CTRL+V, and it's in the NORM window.- Save the NORM window (FILE > SAVE), don't close! and click the DXTbmp window in background, IMAGE > RELOAD AFTER EDIT. This way the new image appears in your DXTbmp window.- For alpha channels use the ALPHA > SEND ALPHA TO EDITOR and REFRESH ALPHA function of DXTbmp. - Save your file like you need FILE > SAVE AS-- DXT1 for intransparent textures-- DXT3 or DXT5 for .dds with alpha channels.- Don't close any window and test your texture ingame. If it's not right it's very easy to change it in GIMP, copy into the NORM or TRANS.bmp, create a new .dds and test it. It costs much more time to read this than to do it. I use this way because the created textures appear ingame sometimes completely different from what you see in GIMP. So you often have to rework the .dds. This method substitutes effectively the need to save your GIMP files every time before creating a .dds (because this procedure destroyes every layer of a GIMP .xcf). Link to comment Share on other sites More sharing options...
watermonger Posted December 28, 2008 Author Share Posted December 28, 2008 Yeah I use that program with TDU, but it still creates image artifacts and lowers the texture quality. Link to comment Share on other sites More sharing options...
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