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Gimp .DDS help


watermonger

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I only use the freeware DXTbmp to create .dds files.

DXTbmp is the best freeware for a great variety of image types to create .dds files from.

 

It's especially easy if you use GIMP with multiple layers, for example for different colors.

- Set DXTbmp as standard editor for .dds files.

- You open a proper original .dds file from game with DXTbmp.

- Now click IMAGE > SEND TO EDITOR. So you will get a Windows bitmap (MS Paint) window called NORM.

- Now you use the EDIT > COPY VISIBLE function from GIMP to copy what you see into this NORM window. CTRL+V, and it's in the NORM window.

- Save the NORM window (FILE > SAVE), don't close! and click the DXTbmp window in background, IMAGE > RELOAD AFTER EDIT. This way the new image appears in your DXTbmp window.

- For alpha channels use the ALPHA > SEND ALPHA TO EDITOR and REFRESH ALPHA function of DXTbmp.

- Save your file like you need FILE > SAVE AS

-- DXT1 for intransparent textures

-- DXT3 or DXT5 for .dds with alpha channels.

- Don't close any window and test your texture ingame. If it's not right it's very easy to change it in GIMP, copy into the NORM or TRANS.bmp, create a new .dds and test it.

 

It costs much more time to read this than to do it.

I use this way because the created textures appear ingame sometimes completely different from what you see in GIMP. So you often have to rework the .dds.

 

This method substitutes effectively the need to save your GIMP files every time before creating a .dds (because this procedure destroyes every layer of a GIMP .xcf).

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